Renegade (US)

Arcade 1986 Technos Japan (Taito America license) Fighter 2.5D
An incredibly difficult but classic beat-em-up from Technos that sees a single player taking on huge gangs of street fighters. The game is spread across four stages levels, each of which is only 2 or 3 screens wide; giving the player nowhere to hide. Renegade was a rather more brutal game than others of its genre, and even allowed the player to keep attacking a downed enemy. It was also possible to pick up fallen enemies and throw them at oncoming fighters.

Renegade's designer would take what they learned while designing and writing Renegade and improve upon it in every conceivable way for the legendary "Double Dragon", released a year later.
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Renegade (US)

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Technical

CPU
  • maincpu M6502 (@ 1 Mhz)
  • audiocpu M6809 (@ 1 Mhz)
  • mcu M68705 (@ 3 Mhz)
Chipset
  • YM3526 (@ 3 Mhz)
  • Renegade Custom ADPCM (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 240 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Renegade (US) Screenshots

Renegade (US) - Screen 1
Renegade (US) - Screen 2
Renegade (US) - Screen 3
Renegade (US) - Screen 4
Renegade (US) - Screen 5

Clones of Renegade (US)

Tips on Renegade (US)

On the first 2 levels, try to throw the enemies from the platforms; being careful, of course, to avoid falling from the platform yourself. Also, to kill the third boss, run away from her and hit the kick button (repeat). When fighting the knife gang on the final stage, if you are stabbed even once, you will die. The safest way to defeat them is with dashing punches. Never engage a single enemy or stay one place for too long, otherwise you will be attacked.

A full map of the game can be found here: www.arcade-history.com/index.php?page=articles&num=12

Renegade (US) and M.A.M.E.

0.34b2 [Phil Stroffolino]

Artwork available

TEST MODE:
- To access test mode, reset with both start buttons held.

WIP:
- 0.143u1: hap fixed missing ADPCM audio in all Renegade sets.
- 0.141u4: Fixed PCM sound base line gets shifted little by little in clones Nekketsu Kouha Kunio-kun (Japan) and (Japan bootleg).
- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Renegade 68705 MCU. Fixed rom names.
- 25th June 2010: Guru - The 68705P5 MCU (NZ-5.IC97) for Renegade has now been successfully processed (decap, de-protect & read).
- 0.133u1: Renamed (kuniokub) to (kuniokunb).
- 8th June 2009: Guru - Chips for decapping from Renegade (68705P5) arrived. Thanks to Smitdogg.
- 0.131u1: Angelo Salese merged memory maps in Renegade.
- 0.129u6: Phil Bennett scaled up Renegade ADPCM levels in line with recent clock_adpcm() change.
- 0.129u4: Changed Custom sound to 'Renegade Custom ADPCM'.
- 0.128u2: Mamesick fixed Renegade freezes after title screen.
- 19th August 2007: Mr. Do - We have Renegade bezel, which was graciously purchased by Trevor B. and shipped down here so that it could be supported in MAME. Thumbs up!!
- 0.112: Aaron Giles fixed MDRV_SCREEN_VBLANK_TIME in Renegade.
- 0.96u4: Replaced MSM5205 sound with Custom (8000 Hz). This fixed missing speech and awful, crackly sound.
- 0.93: Replaced ADPCM sound with MSM5205 (384000Hz).
- 0.89u2: Improvements to Renegade driver based on data from real MCU [BUT].
- 0.88: Added missing break command in the 68705 MCU simulation (thanks to Mame32Plus).
- 14th April 2002: Phil Stroffolino fixed a crash bug in the Renegade driver that occurred in 0.59.
- 0.36RC1: Changed M6502 CPU1 and M6809 CPU2 clock speed to 1.5MHz.
- 0.36b9: Changed YM3526 clock speed to 3MHz.
- 0.36b6: Phil Stroffolino simulated the protection in Renegade.
- 20th September 1999: Phil Stroffolino sent in a minor Konami Twin16 driver update, and fixed enemy health in Renegade.
- 18th September 1999: Phil Stroffolino sent in the Renegade driver with MCU simulation.
- 16th September 1999: Phil Stroffolino has gotten Renegade playable, but there still exist some MCU problems, so he didn't send the driver.
- 17th September 1999: Phil Stroffolino has gotten Renegade playable and sent in the driver with MCU simulation.
- 0.36b1: Added clone Nekketsu Kouha Kunio-kun (Japan).
- 0.35RC1: Changed description to 'Nekketsu Kouha Kunio-kun (Japan bootleg)'.
- 0.35b7: Changed description of clone 'Nekketsu Kouha Kunio Kun (Jap bootleg)' to '(Japan bootleg)'.
- 0.34RC2: Changed YM-3526 clock speed to 3250000 Hz.
- 0.34b8: Changed YM-3812 sound to YM-3526.
- 0.34b3: Phil Stroffolino added ADPCM sounds to Renegade.
- 0.34b2: Phil Stroffolino added Renegade (US) (Taito 1986) and clone 'Nekketsu Kouha Kunio Kun' (Jap bootleg). Only the bootleg works. Known issues: 68705 emulation (not needed for bootleg). Cocktail mode not yet supported. ADPCM samples need to be hooked up. High score save. Some of the graphics ROMs may be glitched (look at the knife guys on the last stage). Minor sprite glitches: Sprites are visible on high score screen. First stage boss (before he enters the playfield) isn't fully drawn when the playfield is scrolled to the left. Third stage boss's lower body is garbled when she is knocked down.
- 2nd August 1998: J-ROM dumped Nekketsu Kouha Kunio-kun (Japan bootleg).
- 13th January 1998: J-ROM dumped Renegade (US).

LEVELS: 4

Other Emulators:
* FB Alpha

Romset: 802 kb / 26 files / 357.5 zip
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