Riot City (Japan)

Arcade 1991 Sega / Westone Fighter 2.5D
Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued.

MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino.

Riot City is practically a direct copy of Capcom's superb 'Final Fight', with both gameplay and graphical style heavily copied from the 1989 classic. One gameplay difference is that Riot City does not allow players to pick up and use weapons as they can in Final Fight, although bonus items found in various containers can be collected.
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Riot City (Japan)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • soundcpu Z80 (@ 5 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • uPD7759 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.054389 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Riot City (Japan) Screenshots

Riot City (Japan) - Screen 1
Riot City (Japan) - Screen 2
Riot City (Japan) - Screen 3
Riot City (Japan) - Screen 4
Riot City (Japan) - Screen 5

Riot City (Japan) and M.A.M.E.

0.36b1 [Andrew Prime]

WIP:
- 0.88u7: Changed description to 'Riot City (Japan)'.
- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.
- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.
- 0.36b1: Andrew Prime added Riot City (Sega / Westone 1991).
- 27th December 1998: J-ROM dumped Riot City (Japan).

LEVELS: 5

Other Emulators:
* FB Alpha
* System 16

Romset: 3008 kb / 18 files / 1.11 zip
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