Rainbow Islands (old version)

Arcade 1987 Taito Corporation Platform Run Jump
In this sequel to the legendary "Bubble Bobble"

Partager Rainbow Islands (old version)

Partager

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Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (2 ways)

Les clones de Rainbow Islands (old version)

Tips sur Rainbow Islands (old version)

* One of Rainbow Island's most infamous and difficult-to-achieve bonuses is that of collecting one of each of the colored gems (red, orange, yellow, green, light blue, dark blue and mauve). Gems are awarded when a player collapses a rainbow onto certain enemies and the color of the gem awarded is dictated by WHERE on the screen the enemy is when it's killed. The screen is split into several invisible vertical 'bands' of color; when a gem falls, its color is determined by the 'color' of the area into which it fell. Now all you have to do is gauge carefully where the dead enemy will fall to create the gem color of your choice.

* Title Screen Cheats : These codes can be typed in at the title screen (while the rainbow is cycling through its colors). They are given to you in the secret rooms and give you the effect of the item in that room if you use them. When you put your coin in, an item should appear in the bottom left corner, depending on which cheat you used. This not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. You DON'T have to fight the Boss.

Permanent fast running - Rainbow, Left, Right, Rainbow, Jump, Start, Rainbow, Jump
Permanent double rainbows - Right, Jump, Start, Rainbow, Jump, Start, Rainbow, Right
Permanent fast rainbows - Start(x3), Left(x2), Right(x2), Start
Hint A, The riddle of the silver door - Rainbow, Jump, Rainbow, Jump, Rainbow, Jump, Right, Start
Hint B, The secret of the big diamonds - Left, Jump, Left, Start, Left, Rainbow, Left, Start
Hint C, The riddle of the 3 mirrors - Start, Jump, Rainbow, Left, Right, Jump, Start, Right
Continue after fifth Island - Left, Rainbow, Start, Jump, Right, Left, Jump, Left
All hidden items are money bags (10000 pts) - Right(x2), Left(x2), Rainbow(x2), Jump, Start
Both above two - Right(x4), Start, Rainbow, Start, Jump
10m points - Start, Right, Rainbow, Jump, Start, Left, Start, Rainbow

* Better Bonus : Make sure the second to last 2 digits of your score are the same when you reach 'goal in', this will make the chest contain a better bonus item (eg. : reach goal in with a score of xxxx11x).

Rainbow Islands (old version) et M.A.M.E.

0.59 [Jarek Burczynski]
0.31 [Mike Coates]

Bugs:
- rainbowo: Original PCB running attract mode through an RGB board and into my PC. There is a loose and/or bad cap causing problems with the colors but it should otherwise be useful. Smitdogg (ID 04041)

WIP:
- 0.144u5: Rainbow Islands driver cleanups and rename to avoid MESS conflict [David Haywood]. Renamed (rainbow) to (rbisland), (rainbowe) to (rbislande) and (rainbowo) to (rbislando).
- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (Rainbow Islands driver).
- 2nd September 2010: Smitdogg - Rainbow Islands arrived for decapping.
- 19th August 2010: Smitdogg - We won a Rainbow Islands board for decapping.
- 0.136u1: Fabio Priuli added driver data struct and save states to Rainbow Islands.
- 0.131u3: Guru added Rainbow Islands README.
- 0.131u1: Angelo Salese merged memory maps in Rainbow Islands.
- 0.125u3: Nicola Salmoria fixed clocks in clone Jumping (music has the same tempo of the original Rainbow Islands).
- 0.123u2: Corrado Tomaselli verified clocks on Rainbow Islands.
- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.
- 0.90: Nicola Salmoria fixed Rainbow Islands visible area to 320x224.
- 0.59: Robert Gallagher and Tormod Tjaberg fixed Rainbow Islands and Rainbow Islands (Extra) C-Chip emulation. Changed 'Rainbow Islands (set 1)' to clone '(old version)' and '(set 2)' to parent 'Rainbow Islands (new version)'. Renamed (rainbow) to (rainbowo) and (rainbowa) to (rainbow).
- 14th February 2002: Robert Gallagher improved the C-chip emulation in Rainbow Islands and Rainbow Islands Extra.
- 28th September 2001: Stefan Jokisch fixed a graphics bug in Rainbow Islands which affected the secret room on the last island.
- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf.
- 0.37b11: Better fixes to Rainbow C-chip, the secret rooms now work and display the correct secret codes [Stefan Jokisch]. Changed palettesize from 2048 to 8192 colors.
- 7th December 2000: David Graves updated the Rainbow Islands driver to work a bit better and added better C-chip emulation done by Stefan Jokisch.
- 0.37b10: Stefan Jokisch improved C-chip simulation in Rainbow Island, fixing secret rooms.
- 0.37b9: Added clone Rainbow Islands (set 2). Changed parent description to 'Rainbow Islands (set 1)'.
- 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset.
- 0.37b3: Jarek Burczynski added sound in Jumping (bootleg).
- 17th May 2000: Jarek Burczynski added sound support to clone Jumping.
- 1st April 2000: Jarek Burczynski added cocktail mode to Rainbow Islands.
- 22nd January 2000: Zsolt Vasvari fixed a Rainbow Islands sprite bug.
- 17th May 2000: Jarek Burczynski added sound support to clone Jumping.
- 0.35b12: Rainbow Islands is playable (using the C-Chip dump from Jumping) [Mike Coates]. Fixed the spider gfx and sky color in Rainbow Islands and added sound [Mike Coates]. Added Z80 (4Mhz) CPU2 and YM2151 sound.
- 30th April 1999: Mike Coates added sound to Rainbow Islands.
- 24th April 1999: Mike Coates fixed the corrupt spider graphics and sky color in Rainbow Islands.
- 21st April 1999: Mike Coates emulated Rainbow Island's C-Chip more correctly.
- 12th April 1999: Mike Coates fixed clone Jumping from crash.
- 8th April 1999: Mike Coates fixed attract mode and dipswitches in clone Jumping.
- 0.34b3: Mike Coates added clone Jumping (bootleg 1989).
- 0.33b7: Rainbow Islands use the dynamic palette [Nicola Salmoria].
- 0.31: Mike Coates added Rainbow Islands (Taito 1987) and clone (Extra), preliminary. Known issues: Only partially working due to protection. The sky is black instead of blue.

PLAY INSTRUCTIONS:
- Basic Techniques: Kill the enemies by hitting them with the rainbows or crushing the rainbows above their head!
- Moving Techniques: You can climb the rainbows along the floor! And if you keep pushing the 'JUMP BUTTON', you can jump on the rainbows without crushing!
- Round Clear: Climb and arrive at the goal point!

LEVELS: 40

Other Emulators:
* FB Alpha
* Raine

Romset: 1728 kb / 11 files / 396.3 zip
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