Super Bubble 2003 (World, Ver 1.0)

Arcade 2003 Limenko Platform Run Jump
An advanced version of a classic type of game. Moni & Chris are on a quest to rid there island of viscous invading monsters. Players blow bubble to entrap the monsters and then jump on them to make them pop. Luckily Moni & Chris have many items to help them dispose of these dangerous foes. Like exterminate scrolls which called forth the force of the elements and nature or the super transform crystal which powers up our heroes so they don't have to encase the enemies in bubbles first they can just run into they to destroy them. Players can in power up the attack button to blow a triple bubble instead of a single. The main objective of the players is to clear all the enemies for each area of the island. The game consists of 4 chapters with 60 stages.
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Contenu de la ROM :

Technique

CPU
  • maincpu E1-32XN (@ 80 Mhz)
  • qs1000:cpu I8052 (@ 24 Mhz)
Chipset
  • QS1000 (@ 24 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Super Bubble 2003 (World, Ver 1.0)

Super Bubble 2003 (World, Ver 1.0) - Screen 1
Super Bubble 2003 (World, Ver 1.0) - Screen 2
Super Bubble 2003 (World, Ver 1.0) - Screen 3
Super Bubble 2003 (World, Ver 1.0) - Screen 4
Super Bubble 2003 (World, Ver 1.0) - Screen 5

Les clones de Super Bubble 2003 (World, Ver 1.0)

Super Bubble 2003 (World, Ver 1.0) et M.A.M.E.

0.107u3 [Pierpaolo Prazzoli]
0.107 [Pierpaolo Prazzoli, Corrado Tomaselli]

Bugs:
- sb2003, sb2003a: [possible] Inverted button mapping. LastNinja2 (ID 03002)

WIP:
- 0.146u2: Hooked up QS1000 sound [Phil Bennett].
- 0.130: Pierpaolo Prazzoli added SERVICE1 button (checked in Dynamite Bomber I/O test, but doesn't work in game) and fixed little sprites priority problems in the driver.
- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32XN.
- 0.113u4: Changed E1-32XT CPU clock speed to 80MHz.
- 0.112u3: Changed description to 'Super Bubble 2003 (World, Ver 1.0)' and clone to '(Asia, Ver 1.0)'.
- 0.112u2: Changed description to 'Super Bubble 2003 (World) (Ver 1.0)' and clone to '(Asia) (Ver 1.0)'. Changed E1-32XT CPU1 clock speed to 20MHz. Added missing sound2 rom. Added button 3 and 4.
- 0.107u3: Pierpaolo Prazzoli fixed Super Bubble 2003 - Game now playable. Changed clone '(set 2)' to parent 'Super Bubble 2003 (World)' and 'Super Bubble 2003 (set 1)' to clone '(Asia)'. Changed visible area to 384x240. Removed buttond 3 and 4. Added dipswitch 'Sound Enable'. Renamed (sb2003) to (sb2003a) and (sb2003a) to (sb2003).
- 4th August 2006: Pierpaolo Prazzoli - Super Bubble 2003 is almost ready! I still have to fix some things like that "system..." text (probably there's a tilemap disable bit).
- 2nd August 2006: Tomasz Slanina - A little progress on Super Bubble 2003. Reip and me will try to make it playable.
- 0.107: Pierpaolo Prazzoli added Super Bubble 2003 (set 1) (Limenko 2003) and clone (set 2).
- 9th June 2006: Corrado Tomaselli dumped Super Bubble 2003 (set 1).

LEVELS: 60 (15x4)

Romset: 14464 kb / 8 files / 5.76 zip
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