Dead Eye

Arcade 1978 Meadows Games, Inc. Shooter Gallery
An old shoot'em up.
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Dead Eye

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Technique

CPU
  • maincpu S2650 (@ 0 Mhz)
  • audiocpu S2650 (@ 0 Mhz)
Chipset
  • DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle stick

Screenshots de Dead Eye

Dead Eye - Screen 1
Dead Eye - Screen 2
Dead Eye - Screen 3
Dead Eye - Screen 4
Dead Eye - Screen 5

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Dead Eye et M.A.M.E.

0.33b6 [Juergen Buchmueller]

Artwork available

Bugs:
- Artwork covers main playfield, main character is not visible in -video ddraw/gdi. haynor (ID 03609)

WIP:
- 0.133u1: Some improvements to the Meadows driver [Roberto Zandona]: Set autocenter value to 0 in Dead Eye.
- 9th July 2008: Mr. Do - Dead Eye, which was originally done by MASH for the original MAME.net artwork, based on the flyer at TAFA.
- 0.93: Changed Custom sound to Samples.
- 0.89u6: Changed S2650 CPU1 clock speed to 625000 Hz in Dead Eye.
- 0.61: Changed S2650 CPU clock speed to 208333 Hz.
- 0.37b3: Changed palettesize from 254 to 32770 colors.
- 0.36b7: Added Custom sound.
- 0.36b3: Added dipswitches 'Lives', 'Coinage', 'Demo Sounds?' and 'Bonus Life'.
- 0.35b6: Changed palettesize from 16 to 254 colors.
- 0.35b3: Howie Cohen added high score saving to Dead Eye.
- 0.33b6: Juergen Buchmueller added Dead Eye (Meadows 1978). Signetics 2650 emulator [Juergen Buchmueller].
- 27th May 1998: Dumped Dead Eye.





Romset: 10 kb / 10 files / 7.73 zip
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