Tazz-Mania (set 2)

Arcade 1982 Stern Electronics Shooter Gallery
A cross between "Robotron" and "Berzerk".
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Tazz-Mania (set 2)

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Tazz-Mania (set 2)

Tazz-Mania (set 2) - Screen 1
Tazz-Mania (set 2) - Screen 2
Tazz-Mania (set 2) - Screen 3
Tazz-Mania (set 2) - Screen 4
Tazz-Mania (set 2) - Screen 5

Les clones de Tazz-Mania (set 2)

Scoring de Tazz-Mania (set 2)

Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.

Tips sur Tazz-Mania (set 2)

* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

* It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.

* The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.

* Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.

Tazz-Mania (set 2) et M.A.M.E.

0.31 [Chris Hardy]

WIP:
- 24th September 2010: 3D ARCADE - Updated Tazz-Mania 3D cabinet model.
- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Tazz-Mania.
- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Tazz-Mania (bootleg on Galaxian hardware). Changed description of clone 'Tazz-Mania (Galaxian Hardware)' to 'Tazz-Mania (bootleg on Galaxian hardware)'.
- 9th March 2009: 3D ARCADE - New 3D cabinet model for Tazz-Mania from btribble.
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
- 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware), it doesn't have one.
- 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware) (bootleg 1982).
- 0.67: Changed description to 'Tazz-Mania (set 1)'.
- 0.53: Changed palettesize to 99 colors.
- 0.37b16: Changed description to 'Tazz-Mania' and clone to '(set 2)'.
- 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). Changed parent description to 'Tazz-Mania (Scramble hardware)'.
- 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver.
- 0.31: Chris Hardy added Tazz-Mania (Stern 1982). Chris Moore added high score saving to Tazz-Mania.
- 24th August 1997: Kevin Klopp dumped Tazz-Mania (set 2).

Other Emulators:
* FB Alpha
* Sparcade
* VAntAGE

Romset: 31 kb / 10 files / 16.6 zip
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