QB-3 (prototype)

Arcade 1982 Rock-Ola Shooter Field
The object of the game was to control a space cube and shoot the stars and points of light on each of the faces. Once you cleared a face you must rotate the cube to get to the next wave.
Play
QB-3 (prototype)

Partager QB-3 (prototype)

Partager

  • Permalien :

Technique

CPU
  • maincpu CCPU (@ 4 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 3 Mhz)
  • AY-3-8910A (@ 3 Mhz)
  • AY-3-8910A (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 0 x 0
  • Fréquence 38 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 4
  • Type de contrôle doublejoy (8 ways)

Screenshots de QB-3 (prototype)

QB-3 (prototype) - Screen 1
QB-3 (prototype) - Screen 2
QB-3 (prototype) - Screen 3
QB-3 (prototype) - Screen 4
QB-3 (prototype) - Screen 5

QB-3 (prototype) et M.A.M.E.

0.87u3 [Aaron Giles]

WIP:
- 0.123u4: Aaron Giles fixed CCPU and QB-3 to no longer rely on cpu_scalebyfcount(). Fixed busted timing in the CCPU core. Changed watchdog to count internally rather than using external watchdog support. Altered CCPU to accept interrupt signals from the driver. Updated clocks in the cinemat driver to be derived from the clock crystal.
- 0.100u4: Aaron Giles fixed QB3 ram banking when used with save states.
- 0.87u3: Aaron Giles added QB-3 (prototype) (Rock-ola 1982). Some gfx problems.
- 11th October 2004: Aaron Giles - An interesting prototype showed up recently, which is generally considered to be one of the remaining "holy grails" for vector fans -- Rock-ola's QB-3. I started looking into adding this to the Cinematronics vector game driver when I realized that I was going to have to make changes to the CCPU core to actually get the game up and running.

Romset: 41 kb / 12 files / 26.8 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris