Warp & Warp

Arcade 1981 Namco Shooter Misc.
The objective of the game is to pursue the mystery aliens by warping across 2 different worlds : the Space World and Maze World. The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.

Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.
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Warp & Warp

Partager Warp & Warp

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Télécharger Warp & Warp

Contenu de la ROM :

Technique

CPU
  • maincpu 8080 (@ 2 Mhz)
Chipset
  • Warp Warp Custom
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (4 ways)

Screenshots de Warp & Warp

Warp & Warp - Screen 1
Warp & Warp - Screen 2
Warp & Warp - Screen 3
Warp & Warp - Screen 4
Warp & Warp - Screen 5

Les clones de Warp & Warp

Scoring de Warp & Warp

Yellow Tongue Sticker : 60 points
Orange Tongue Sticker : 90 points
Red Tongue Sticker : 150 points
Two Tongue Stickers at once in maze : 500 points
Frog in field : 500 points

Tips sur Warp & Warp

* Easter Egg :
1) Enter service mode.
2) Keep Button1 pressed and enter the following sequence : Right(x2), Down(x6), Left, Up(x4).
'(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.

Warp & Warp et M.A.M.E.

0.35b8 [Yasuhiro Ogawa]
0.19 [Chris Hardy]

Artwork available

NOTE:
- Warp Warp Easter egg: Enter service mode, keep B1 pressed and enter the following sequence: 2xR 6xD L 4xU and (c) 1981 NAMCO LTD. will be added at the bottom of the screen.

WIP:
- 0.134u2: Team Japump fixed rom names in Warp & Warp. Also removed 4th program rom ($3000) which is not present on real board.
- 0.133u1: Renamed (warpwarr) to (warpwarpr) and (warpwar2) to (warpwarpr2).
- 0.129u4: Changed Custom sound to 'Warp Warp Custom'.
- 0.127u6: Stephane Humbert reworked Warp Warp INPUT_PORTS definitions by using conditional dipswitches. Fixed 'Bonus Life' dipswitch.
- 0.123u2: Changed palettesize to 513 colors.
- 0.116u4: Atari Ace fixed palette regression in Warp Warp.
- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Warp Warp.
- 0.78u4: Removed 2nd coin slot.
- 0.36b16: Sound in Warp Warp [Juergen Buchmueller]. Added Custom sound.
- 25th January 2000: Juergen Buchmueller added sound to Warp Warp.
- 0.35b8: Yasuhiro Ogawa added 'Warp & Warp' (Namco). Changed 'Warp Warp (set 1)' to clone '(Rock-ola set 1)' and clone '(set 2)' to '(Rock-ola set 2)'. Renamed (warpwarp) to (warpwarr).
- 0.35b6: Replaced I8085 CPU1 with I8080.
- 0.34b6: Added clone Warp Warp (set 2). Changed parent description to 'Warp Warp (set 1)'.
- 0.33b4: Nicola Salmoria added accurate colors to Warp Warp.
- 0.30: Aaron Giles support dirty rectangles in Warp Warp.
- 0.29: Juan Carlos Lorente added high score saving to Warp Warp.
- 0.26: Control: Arrows = Move around and CTRL = Fire.
- 0.21: Chris Hardy added colors to Warp Warp.
- 0.20: Chris Hardy kindly provided a working driver for Warp Warp.
- 0.19: Added preliminary unplayable Warp Warp (Namco 1981). Graphic is ok, but the game hangs during diagnostic.

LEVELS: 48 (endless)

Romset: 14 kb / 4 files / 10.4 zip
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