Salamander 2 (ver JAA)
A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.
Télécharger Salamander 2 (ver JAA)
Contents of the ROM :
Technical
CPU
- maincpu 68EC020 (@ 24 Mhz)
- soundcpu 68000 (@ 8 Mhz)
- dasp TMS57002 (@ 12 Mhz)
Chipset
- K054539 (@ 0 Mhz)
- K054539 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.185606 Hz
Controlers
- Number of players 4
- Number of buttons 3
- Kind of controler joy (8 ways)
Videos of Salamander 2 (ver JAA)
[1CC] Salamander II
lerebours - 4 view(s)
Partie réalisée sur le portage PS1 (Loop 2 - Stage 1 - 494300 pts)
Salamander 2 - Round1 All Clear And Round2 Digest
jammaplay - 7 view(s)
Salamander 2 - Round1 All Clear And Round2 Digest
by BGR44
Loading in progress
Clones of Salamander 2 (ver JAA)
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Salamander 2 (ver JAA) and M.A.M.E.
0.68 [Acho A. Tang, Olivier Galibert]
0.67 [Acho A. Tang, Olivier Galibert]
Artwork available
WIP:
- 0.133u1: Renamed (salmnd2a) to (salmndr2a).
- 0.129u1: Corrado Tomaselli added clone Salamander 2 (ver AAB).
- 11th January 2009: Corrado Tomaselli dumped Salamander 2 (ver AAB).
- 3rd September 2006: Mr. Do - Added instruction cards for Salamander II.
- 0.98u1: Changed description to 'Salamander 2 (ver JAA)'.
- 0.97u5: Changed description to 'Salamander 2 (Japan ver JAA)'.
- 0.73: Changed description to 'Salamander 2 (ver JAA)'.
- 0.68: Acho A. Tang added Salamander 2 (JAA) (Konami 1996). Some protection issues remain (ships in attract mode).
- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.
- 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved.
- 0.67: Added Salamander 2 (Testdriver).
- 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game.
LEVELS: 6 (must be finished twice)
Other Emulators:
* Raine
Romset: 15489 kb / 13 files / 5.66 zip
0.67 [Acho A. Tang, Olivier Galibert]
Artwork available
WIP:
- 0.133u1: Renamed (salmnd2a) to (salmndr2a).
- 0.129u1: Corrado Tomaselli added clone Salamander 2 (ver AAB).
- 11th January 2009: Corrado Tomaselli dumped Salamander 2 (ver AAB).
- 3rd September 2006: Mr. Do - Added instruction cards for Salamander II.
- 0.98u1: Changed description to 'Salamander 2 (ver JAA)'.
- 0.97u5: Changed description to 'Salamander 2 (Japan ver JAA)'.
- 0.73: Changed description to 'Salamander 2 (ver JAA)'.
- 0.68: Acho A. Tang added Salamander 2 (JAA) (Konami 1996). Some protection issues remain (ships in attract mode).
- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.
- 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved.
- 0.67: Added Salamander 2 (Testdriver).
- 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game.
LEVELS: 6 (must be finished twice)
Other Emulators:
* Raine
Romset: 15489 kb / 13 files / 5.66 zip