Steel Gunner (Japan)

Arcade 1990 Namco Shooter Gun
Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader : Gatse Bernard
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Steel Gunner (Japan)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • slave 68000 (@ 12 Mhz)
  • audiocpu M6809 (@ 2 Mhz)
  • mcu HD63705 (@ 2 Mhz)
Chipset
  • C140 (@ 0 Mhz)
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle lightgun

Screenshots de Steel Gunner (Japan)

Steel Gunner (Japan) - Screen 1
Steel Gunner (Japan) - Screen 2
Steel Gunner (Japan) - Screen 3
Steel Gunner (Japan) - Screen 4
Steel Gunner (Japan) - Screen 5

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0.68 [Bryan McPhail]

WIP:
- 0.137u1: Added sgunner.nv NVRAM.
- 0.89u4: Phil Stroffolino fixed missing sprites in Steel Gunner.
- 0.89u2: BUT added clone Steel Gunner (Japan).
- 0.70u5: Bryan McPhail changed Steel Gunner to use a correct gfx1 rom ($380000).
- 0.68: Bryan McPhail added Steel Gunner (Namco 1990).
- 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver.

LEVELS: 4

Romset: 7472 kb / 23 files / 1.76 zip
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