Robocop 2 (Japan v0.11)

Arcade 1991 Data East Corporation Fighter 2.5D
An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.
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Robocop 2 (Japan v0.11)

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Technique

CPU
  • maincpu 68000 (@ 14 Mhz)
  • audiocpu HuC6280 (@ 4 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Robocop 2 (Japan v0.11)

Robocop 2 (Japan v0.11) - Screen 1
Robocop 2 (Japan v0.11) - Screen 2
Robocop 2 (Japan v0.11) - Screen 3
Robocop 2 (Japan v0.11) - Screen 4
Robocop 2 (Japan v0.11) - Screen 5

Les clones de Robocop 2 (Japan v0.11)

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Robocop 2 (Japan v0.11) et M.A.M.E.

0.53 [Bryan McPhail]
0.37b12 [Bryan McPhail]

Bugs:
- robocop2 and clones: Graphic issues when Flip Screen = ON. Tafoid (ID 03936)
- robocop2u, robocop2j: When flipscreen is enabled, the game intro hangs. rricci (ID 03935)
- robocop2, robocop2j, robocop2u: Music looping incorrectly. Kitsune Sniper (ID 01675)

WIP:
- 0.133u1: Renamed (robocp2u) to (robocop2u) and (robocp2j) to (robocop2j).
- 0.122u3: Brian Troha and Bryan McPhail added 3rd dipswitches bank (robocop2_0106u3gra). Added dipswitches 'Time', 'Health', 'Continues', 'Bullets', 'Enemy Movement', 'Enemy Strength', 'Enemy Weapon Speed' and 'Game Over Message'.
- 0.107u1: Changed 'Unknown' to 'Unused' dipswitch.
- 12th May 2006: Guru - Robocop 2 (Data East) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
- 0.97u2: Changed description to 'Robocop 2 (Euro/Asia v0.10)' and clones '(US)' to '(US v0.05)' and '(Japan)' to '(Japan v0.11)'.
- 0.66: Bryan McPhail fixed 2nd bonus stage when the road turns left or right.
- 17th February 2003: Bryan McPhail fixed raster effects in the second Robocop 2 road level.
- 0.64: Bryan McPhail fixed sprites and tilemaps are off center in Robocop 2, when flipscreen is set. Fixed gfx1/2/3 rom loading. Removed 3rd coin slot.
- 24th January 2003: Bryan McPhail adding support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation.
- 11th March 2002: Bryan McPhail fixed a bug in the Robocop 2 driver which caused crashes.
- 3rd February 2002: Bryan McPhail also sent in a fix for Robocop 2, which now has support for the 8bpp tilemap mode as used in the attract mode.
- 0.53: Bryan McPhail added Robocop 2 (World) and clone (Japan). Renamed (robocop2) to (robocp2u). Added prom ($0 - unused).
- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.
- 18th July 2001: Bryan McPhail added World and Japan ROM sets for Robocop 2.
- 0.37b12: Bryan McPhail added Robocop 2 (US) (Data East 1991).
- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches.
- 7th September 2000: WTC - Bryan has been busy this week, but got me some screenshots today. He found that some backgrounds in the shots taken are wrong & were not apparent before. He may be able to fix this in the coming weeks hopefully. The intro graphics still need to be worked on along with the bike levels.
- 5th September 2000: WTC - Bryan informed me that the bike levels don't work properly yet, but that all the other levels are working fine. He says that the high quality graphics in the intro (like the 3rd screenshot, attract mode) still have to be done. He said that the hardware uses a special trick to display them that no other Deco game uses & he still needs to figure this out.
- 30th August 2000: WTC - Bryan confirmed that Mah-00 is correct & said that the driver should be done by possibly early next week.
- 29th August 2000: WTC - The dumper redumped Mah-00 & had thought he finally got a good read.
- 27th August 2000: WTC - Bryan suggested that the pins of Mah-00 may be dirty.
- 22nd August 2000: WTC - Mah-00 redumped & got stuck once again, Mah-07 redumped & tested good.
- 16th August 2000: WTC - Bryan McPhail tested the dump for Robo Cop 2 and found Mah-07 to be corrupted and a stuck bit in Mah-00, he tested the game & found background graphics problems most likely due to the stuck bit, but the game is at least running (took screen shots).

LEVELS: 5

Other Emulators:
* FB Alpha

Movie: Robocop 2
Genre: Sci-fi Action
Year: USA 1991
Director: Irvin Kershner
Studio: Orion Pictures
Cast: Peter Weller, Nancy Allen, Felton Peery, O'Herlihy, Belinda Bauer, Tom Noonan, Gabriel Damon



Romset: 7489 kb / 25 files / 2.49 zip
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