Cops'n Robbers

Arcade 1976 Atari Shooter Versus
From 1 to 4 people can play at once, with the computer adding in a player as needed to keep the number of players at either 2 or 4. Players number 1 and 2 play the part of the cops, while players 3 and 4 are the robbers.

The screen is an overhead view of a city street, with the cops on one side, and the robbers on the other. Each car is in it's own lane, and an extra wide lane marks the area between the cop and robber side. Each player can move up and down in their own lane, the object is to shoot down the cars of the opposite side. A beer truck moves randomly up and down the center lane, generally getting in the way.
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Cops'n Robbers

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Technique

CPU
  • maincpu M6502 (@ 0 Mhz)
Chipset
  • DISCRETE
Affichage
  • Orientation Yoko
  • Résolution 255 x 208
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle positional

Screenshots de Cops'n Robbers

Cops'n Robbers - Screen 1
Cops'n Robbers - Screen 2
Cops'n Robbers - Screen 3
Cops'n Robbers - Screen 4
Cops'n Robbers - Screen 5

Cops'n Robbers et M.A.M.E.

0.31 [Zsolt Vasvari]

WIP:
- 0.146: Fix for PORT_VBLANK multi bit [Miodrag Milanovic]. This fixed Cops'n Robbers hang/freeze at boot.
- 6th December 2011: 3D ARCADE - New Atari 3D cabinet model for Cops'n Robbers from btribble.
- 0.140u1: Cops'n Robbers Update [Derrick Renaud]: Converted controls to positional type. Started Discrete sounds (Motor 2 & 3, Crash sounds implemented). Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found. Optimized speed of DISCRETE_DAC_R1. Fixed operation of DISCRETE_COUNTER_7492.
- 0.135u2: Fabio Priuli added save state support to Cops'n Robbers.
- 0.126u4: Fabio Priuli added DIP locations to Cops'n Robbers.
- 0.87: Stefan Jokisch implements the LEDs in Cops 'n Robbers.
- 0.79u1: Cleaned up Cops'n Robbers driver [Aaron Giles].
- 0.61: Added Artwork Overlay and changed palettesize from 32770 to 2 colors.
- 0.37b6: Added proms ($60, 160 - timing?).
- 0.37b5: Colin Douglas Howell fixed multiple beer trucks in Cops'n Robbers.
- 0.37b3: Changed visible area to 256x208 and palettesize from 4 to 32770 colors.
- 0.36b11: Changed palettesize to 4 colors. Added proms ($0, 20, 40 - misc. timing? proms).
- 25th July 2000: Colin Howell added correct beer truck graphics emulation to Cops 'n Robbers and fixed a crash.
- 0.35b8: Changed visible area to 256x224.
- 0.31: Zsolt Vasvari added Cops'n Robbers (Atari 1976).
- 18th March 1998: Dumped Cops'n Robbers.

Romset: 7 kb / 18 files / 5.50 zip
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