Rastan Saga (Japan Rev 1)

Arcade 1987 Taito Corporation Platform Fighter Scrolling
A platform hack 'n' slash game from Taito in which a single player guides a barbarian hero through a number of fantasy-themed levels, fighting through swathes of mythological fantasy creatures, including orcs, skeletal warriors and multi-headed hydra.

More powerful weapons can be picked up, as well as bonus items that can increase the barbarian hero's health and give increased protection against enemy attack. Players should be wary that some collectable items are cursed and will have a detrimental effect on the hero's health and performance. Unlimited continues are available throughout the game.
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Rastan Saga (Japan Rev 1)

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Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • MSM5205 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Rastan Saga (Japan Rev 1)

Rastan Saga (Japan Rev 1) - Screen 1
Rastan Saga (Japan Rev 1) - Screen 2
Rastan Saga (Japan Rev 1) - Screen 3
Rastan Saga (Japan Rev 1) - Screen 4
Rastan Saga (Japan Rev 1) - Screen 5

Vidéos de Rastan Saga (Japan Rev 1)

Rastan Saga - No Miss Complete Run 26:58

Rastan Saga - No Miss Complete Run

jammaplay - 6 vue(s)
Rastan Saga - No Miss Complete Run by BenShinobi
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Les clones de Rastan Saga (Japan Rev 1)

Tips sur Rastan Saga (Japan Rev 1)

* If you die on the final stage, the game ends and you cannot continue; this means that the entire final level must be completed on a SINGLE credit. In order to make this even remotely possible you should deliberately die at the end of the fifth stage while fighting the boss (a multi-headed dragon). You should then use another credit to continue and defeat the dragon with your first man (with as little damage as possible). If you cannot defeat him with the first man and little damage, kill off the remaining men and start with a fresh credit. Always go after the special weapons where possible; if special weapons run out, jumping and striking doubles the damage done with the sword. Pushing up and the jump button will jump higher than pushing the jump button alone.

* The game attract sequence does not reveal the purpose of the rod. If you are carrying it, killing an enemy of any type causes all other on-screen enemies of the same type to die.

* If you are going for a high-score, always 'pick-up' the poisons. They are worth a lot of points.

* The ring can always be obtained in the first level castle. Proceed past the 3 ropes, down the next long chain and then up the next long chain. Slowly nudge this chain offscreen and two enemies appear on the left-hand side, one of which always carries the ring.

* Chains in castles can often be traversed upwards much quicker by repeatedly jumping against a nearby wall. Others needing to be traversed downwards can be missed by jumping off and falling. The level 4 boss is virtually impossible to defeat unless this tactic is used, in order to meet him carrying the hammer.

* Repeated high vertical jumps are a good method to use to 'stall', when on slopes approaching bouncing fireballs.

* Many players don't know that the 'mud' first encountered on level 2 does not actually kill you, it just causes you to sink down requiring many quick jumps to get out.
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