Prehistoric Isle in 1930 (US)

Arcade 1989 SNK Shooter Flying Horizontal
You are investigating the suspicious pre-historic islands, to find out why so many people who visited this place, have gone missing. You take control of a plane. While flying above the mysterious island you face many pre-historic animals as enemies. There are many Wild humans below on the ground as well, who try to catch onto your plane if you fly too low. Dinosaurs still exist!!
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Prehistoric Isle in 1930 (US)

Partager Prehistoric Isle in 1930 (US)

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Technique

CPU
  • maincpu 68000 (@ 9 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM3812 (@ 4 Mhz)
  • uPD7759 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Prehistoric Isle in 1930 (US)

Prehistoric Isle in 1930 (US) - Screen 1
Prehistoric Isle in 1930 (US) - Screen 2
Prehistoric Isle in 1930 (US) - Screen 3
Prehistoric Isle in 1930 (US) - Screen 4
Prehistoric Isle in 1930 (US) - Screen 5

Les clones de Prehistoric Isle in 1930 (US)

Prehistoric Isle in 1930 (US) et M.A.M.E.

0.35b11 [Bryan McPhail, Carlos A. Lozano]

Artwork available

WIP:
- 31st October 2011: Mr. Do - We have Prehistoric Isle from the BYOAC / CAG artwork. Cleaned by Mikonos from Zona Arcade.
- 0.141u2: Artemio Urbina added clone 'Prehistoric Isle in 1930 (Korea)'.
- 0.141u1: Brian Troha added DIP locations to Prehistoric Isle in 1930.
- 0.138u2: David Haywood fixed lack of graphics in Prehistoric Isle and clones.
- 0.133u1: Renamed (prehislu) to (prehisleu).
- 0.129u5: Phil Bennett fixed missing FX sound in Prehistoric Isle.
- 0.129u4: Fixed rom names.
- 0.124u4: David Haywood removed silly idle skip code in Prehistoric Isle driver.
- 0.123u5: Changed 68000 CPU1 clock speed to 9MHz.
- 0.123u4: Corrado Tomaselli changed/verified clocks in Prehistoric Isle.
- 0.108u4: Vas Crabb fixed gfx priority and added save state support for Prehistoric Isle video hardware.
- 0.89u3: Pierpaolo Prazzoli added coin counters to Prehistoric Isle.
- 0.78: Misc fixes/tilemap conversions [Curt Coder]. Fixed dipswitches and removed 3rd coin slot.
- 0.56: Added 'Level Select' dipswitch.
- 21st September 2001: Bryan McPhail fixed the dipswitch settings in Prehistoric Isle.
- 25th February 2001: Bryan McPhail fixed Prehistoric Isle graphics.
- 29th April 1999: Nicola fixed Prehistoric Isle's controls jamming later in the game.
- 28th April 1999: Bryan McPhail sent in an updated Prehistoric Isle driver, and now its background graphics work just well in the later levels.
- 0.35b11: Bryan McPhail and Carlos A. Lozano added 'Prehistoric Isle in 1930 (World)' (SNK 1989) and clones (US) and Genshi-Tou 1930's. Known issues: Input ports are not checked.
- 10th April 1999: Nicola fixed some things in the Prehistoric Isle driver.
- 9th April 1999: Bryan McPhail figured out the Prehistoric Isle background with the help of Carlos, and the driver is near completion.
- 8th April 1999: Bryan McPhail has sent in a preliminary driver for Prehistoric Isle, but background graphics are missing.

LEVELS: 5

Other Emulators:
* FB Alpha



Romset: 1696 kb / 10 files / 638.2 zip
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