No Man's Land (Gottlieb)

Arcade 1980 Universal (Gottlieb license) Shooter Field
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No Man's Land (Gottlieb)

Partager No Man's Land (Gottlieb)

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Technique

CPU
  • maincpu Z80 (@ 1 Mhz)
Chipset
  • DAC
Affichage
  • Orientation Tate
  • Résolution 255 x 192
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)

Screenshots de No Man's Land (Gottlieb)

No Man's Land (Gottlieb) - Screen 1
No Man's Land (Gottlieb) - Screen 2
No Man's Land (Gottlieb) - Screen 3
No Man's Land (Gottlieb) - Screen 4
No Man's Land (Gottlieb) - Screen 5

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Scoring de No Man's Land (Gottlieb)

Moving Tanks : 100 points 1st round, points added each round
Parked Tanks : 200 points 1st round, points always double moving tanks.

Tips sur No Man's Land (Gottlieb)

Wait in a lower corner of the screen for the moving tanks to come towards you, then run around the tanks and shoot the parked tanks behind the river. Points are doubled, plus doing the manouver successfully gives you a few seconds of free shots at the sitting tanks.

No Man's Land (Gottlieb) et M.A.M.E.

0.35b13 [Mike Coates]

WIP:
- 0.125u7: Fabio Priuli fixed unable to locate input port 'DSW'.
- 0.122u6: Mamesick fixed missing DAC sound (melody) since MAME 0.68.
- 0.68: Changed Z80 CPU clock speed to 1802666 Hz, swapped gfx1 rom ($0, 800), gfx2 roms to user2 and palettesize from 16 to 8 colors (colors now good!).
- 29th November 2002: Zsolt Vasvari cleaned up the tree and water generation code in No Man's Land but it's still a little incorrect.
- 26th November 2002: Zsolt Vasvari fixed tree and water placement in No Man's Land.
- 2nd June 1999: Mike Coates added the moving river to No Man's Land, but the colors aren't correct.
- 0.35b13: Mike Coates added No Man's Land (Universal 1980) and clone (Gottlieb).
- 18th May 1999: Mike Coates added the background to No Man's Land.
- 16th May 1999: Mike Coates sent in a No Man's Land driver.

Romset: 20 kb / 12 files / 12.0 zip
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