Jumping Pop (Nics, Korean bootleg of Plump Pop)

Arcade 1992 bootleg (Nics) Breakout
A rip-off of "Plump Pop".
Play
Jumping Pop (Nics, Korean bootleg of Plump Pop)

Partager Jumping Pop (Nics, Korean bootleg of Plump Pop)

Partager

  • Permalien :

Télécharger Jumping Pop (Nics, Korean bootleg of Plump Pop)

Contenu de la ROM :

Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • sub Z80 (@ 6 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle dial

Screenshots de Jumping Pop (Nics, Korean bootleg of Plump Pop)

Jumping Pop (Nics, Korean bootleg of Plump Pop) - Screen 1
Jumping Pop (Nics, Korean bootleg of Plump Pop) - Screen 2
Jumping Pop (Nics, Korean bootleg of Plump Pop) - Screen 3
Jumping Pop (Nics, Korean bootleg of Plump Pop) - Screen 4
Jumping Pop (Nics, Korean bootleg of Plump Pop) - Screen 5

Si vous avez aimé Jumping Pop (Nics, Korean bootleg of Plump Pop)

Vous aimerez peut-être :

Jumping Pop (Nics, Korean bootleg of Plump Pop) et M.A.M.E.

0.124u4 [Robin Cooper, David Haywood]

WIP:
- 0.143u9: Added 'Unknown' dipswitch.
- 0.143u8: Added 'P1 & P2 Children Collision' and 'Unused' dipswitches.
- 0.128u1: Added 4x 'Unused' dipswitches.
- 0.124u4: Robin Cooper and David Haywood added Jumping Pop (Nics, Korean bootleg of Plump Pop) (Nics 1992).
- 20th April 2008: David Haywood - There is already a game in MAME called 'Jumping Pop', that one is a Korean hack of Tumble Pop by ESD, so when a user going by the name of 'Wavesolder' on the MAMEworld.info forums posted that he had a *different* game called Jumping Pop, this one by NICs it sparked my interest. From his initial screenshot it looked like they were using a Taito font in the game, and from the 2nd screenshot he then sent me it became quite clear that this game was based on Taito's Plump Pop. Like most of these Korean hacks/bootlegs they've changed all the graphics, all the sounds, rewritten parts to work with different hardware, but still used the original game code as a basis of it all. I spent a while hooking it up in MAME, and while there are still a few things that aren't perfect (mainly colours, it uses Palette RAM instead of PROMs and I think I've got the decode wrong) I thought these side-by-side shots would be interesting. Left: Taito's Plump Pop - Right: NICS' Jumping Pop. Pretty clear isn't it? Big thanks to Wavesolder / Robin Cooper for finding this one. I'll try and resolve the remaining issues, but they're proving to be rather annoying so far.

Other Emulators:
* FB Alpha

Romset: 704 kb / 6 files / 291.1 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris