Rougien

Arcade 1982 Sanritsu Shooter Misc.
A space shooter style game, with a interesting graphics effects. In this game you controlling a Space Shuttle in his mission to destroy the enemy forces from the vast galaxy.
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Rougien

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Technical

CPU
  • maincpu Z80 (@ 4 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • MSM5205 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Rougien Screenshots

Rougien - Screen 1
Rougien - Screen 2
Rougien - Screen 3
Rougien - Screen 4
Rougien - Screen 5

Rougien and M.A.M.E.

0.74u2 [Pierpaolo Prazzoli]
0.71 [?]

Bugs:
- Are the stars really supposed to go up in Rougien? Source (ID 02334)

WIP:
- 0.141u3: Angelo Salese corrected background color in Rougien.
- 0.140u2: Added proper MSM5205 sample playback in Rougien [Andrew Welburn, Angelo Salese]. Added MSM5205 (384000 Hz) sound. Fixed adpcm roms order.
- 0.136u4: Fabio Priuli added driver_data struct and save states to Mermaid driver.
- 0.128u4: Stephane Humbert fixed dipswitches for Rougien. Added 'Difficulty' dipswitch.
- 0.124u1: Roberto Zandona added proper implentation of hardware collision in Mermaid driver, fixed priorities in Rougien and a sprite wrapping bug.
- 0.123u2: Changed palettesize to 68 colors.
- 0.88u3: Curt Coder converted Mermaid driver to tilemaps, merged memory map, cleaned up driver and removed fake input port.
- 6th October 2004: MASH - Fixed gfx banking in Rougien. Game now playable.
- 0.74u2: Added Rougien (Sanritsu 1982).
- 0.71u3: Pierpaolo Prazzoli fixed tile flip in the Mermaid driver.
- 19th July 2003: Pierpaolo Prazzoli fixed some bad graphics in Rougien.
- 0.71: Added Rougien (Testdriver). Video hardware emulation needs finishing.

Romset: 105 kb / 28 files / 55.5 zip
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