Galactic Storm (Japan)

Arcade 1992 Taito Corporation Shooter Driving (chase view)
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Galactic Storm (Japan)

Partager Galactic Storm (Japan)

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Technical

CPU
  • maincpu 68EC020 (@ 16 Mhz)
  • audiocpu 68000 (@ 15 Mhz)
Chipset
  • ES5505 (@ 15 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 232
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 4
  • Kind of controler stick

Galactic Storm (Japan) Screenshots

Galactic Storm (Japan) - Screen 1
Galactic Storm (Japan) - Screen 2
Galactic Storm (Japan) - Screen 3
Galactic Storm (Japan) - Screen 4
Galactic Storm (Japan) - Screen 5

Tips on Galactic Storm (Japan)

When a stage is cleared, you recover your shield.

Galactic Storm (Japan) and M.A.M.E.

0.125u9 [Hau, Team Japump]

WIP:
- 0.147: Fixed debug assert (src\emu\attotime.h) in Galactic Storm.
- 0.146u2: Stefan Lindberg corrected 68000 CPU2 clock to 15238050 Hz.
- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control.
- 0.136: Added eeprom-galastrm.bin EEPROM.
- 0.131u1: MooglyGuy merged memory maps in Galactic Storm.
- 0.125u9: Hau and Team Japump added Galactic Storm (Japan) (Taito 1992).

Romset: 12033 kb / 18 files / 5.57 zip
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