Donkey Kong II - Jumpman Returns (V1.2) (hack)

Arcade 2006 hack (Braze Technologies) Platform Run Jump
A hack of "Donkey Kong" which adds four new stages and changes the original four stages slightly.

New stages:
* Foundry Stage: Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! Welcome to the Foundry!
* Refinery Stage: Oil, gas, and a couple of safety valves? This has DANGER written all over it. Oh yeah, watch out for the fire, too.
* Incinerator Stage: Multiple conveyors deliver trash (Cement Pies and Springs) to a burning pit. Beware! If Mario stops moving, he'll be headed down there, too!
* Mixer Stage: Conveyors, falling Cement Pies, and the Mixer! Can you make it past?

The original four stages from "Donkey Kong" are also included, but have been changed in the following ways:
* Ramp Stage: On later levels, once the first Beam reaches the oil can, three fireballs shoot out of the can and up the screen, landing on the 2nd, 4th, and 6th girders.
* Conveyor Belt Stage: Mario must now navigate to the upper level where Pauline is, instead of the level where Donkey Kong is.
* Elevator Stage: There are now 3 elevator shafts instead of 2.
* Rivet Stage: The player can no longer score points by jumping next to Donkey Kong. Also, the Firefox population slightly increases on later levels.

Upon completing the Rivet stage, Donkey Kong initially doesn't fall all the way down, but grabs hold of the top girder. Mario then jumps on his hands to make him fall. This is followed by a scene where the screen says CAPTURED ! and CONGRATULATIONS, with an oil can, Kong in a cage, and Mario and Pauline looking on.
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Donkey Kong II - Jumpman Returns (V1.2) (hack)

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Technical

CPU
  • maincpu Z80 (@ 3 Mhz)
  • soundcpu MB8884 (@ 6 Mhz)
Chipset
  • DISCRETE
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (4 ways)

Donkey Kong II - Jumpman Returns (V1.2) (hack) Screenshots

Donkey Kong II - Jumpman Returns (V1.2) (hack) - Screen 1
Donkey Kong II - Jumpman Returns (V1.2) (hack) - Screen 2
Donkey Kong II - Jumpman Returns (V1.2) (hack) - Screen 3
Donkey Kong II - Jumpman Returns (V1.2) (hack) - Screen 4
Donkey Kong II - Jumpman Returns (V1.2) (hack) - Screen 5

Clones of Donkey Kong II - Jumpman Returns (V1.2) (hack)

Scoring for Donkey Kong II - Jumpman Returns (V1.2) (hack)

Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points
* Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage).

On the Ramp Stage only :
2 items jumped : 300 points
3 or more items jumped : 500 points
* Due to a bug in the program, jumping 3 or more items displays onscreen 800 points but actually awards only 500 points.
* Sometimes jumping over one or more objects scores no points.

Destroying objects with the hammer :
Barrels : 300 points
Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points

Picking up Pauline's purse, hat, or umbrella :
L-01 : 300 points
L-02 : 500 points
L-03 onward : 800 points

Removing a rivet : 100 points

On the Incinerator Stage only :
Picking up a heart : 100 pts.

When a stage is completed the player receives the points shown in the bonus box.
Starting bonus points :
L-01 : 5000 points
L-02 : 6000 points
L-03 : 7000 points
L-04 and up : 8000 points

Tips on Donkey Kong II - Jumpman Returns (V1.2) (hack)

There is an easter egg on the new cut scene that plays after completing the Rivet Stage, which can be triggered by pressing UP on the joystick: something pokes its head out of the oil can, but only high enough to see its eyes. Above this is written PAPA ?
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