Kangaroo

Arcade 1982 Sun Electronics Platform Run Jump
A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.

If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.

Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.
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Kangaroo

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Technical

CPU
  • maincpu Z80 (@ 2 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
  • mcu MB8841 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 60.096154 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Kangaroo Screenshots

Kangaroo - Screen 1
Kangaroo - Screen 2
Kangaroo - Screen 3
Kangaroo - Screen 4
Kangaroo - Screen 5

Clones of Kangaroo

Kangaroo and M.A.M.E.

0.36RC2 [Gareth Hall]
0.21 [Ville Laitinen]

Artwork available

TEST MODE:
- To enter test mode, keep the service coin pressed while resetting. In Test-Mode, to test sound press 1 and 2 player start simultaneously. Punch + 1 player start moves to the crosshatch pattern.

WIP:
- 0.135u3: Fabio Priuli added driver data struct and save states to Kangaroo driver.
- 0.133u1: Renamed (kangaroa) to (kangarooa) and (kangarob) to (kangaroob).
- 0.131u3: Changed MB8841 CPU3 clock speed to 1250000 Hz.
- 9th July 2008: Mr. Do - When Kangaroo was first color-corrected, I did it wrong (I imported the file into Photoshop, and fixed the colors there; not the same quality). Re-did it in Illustrator, and it looks much better.
- 0.123u1: Nicola Salmoria fixed Kangaroo colors by assuming an inversion not present in the schematics.
- 0.122u8: Cleaned up Kangaroo driver [Aaron Giles]: Documented MB8841 (needs to be decapped to get code). Proper video timing. Full memory maps. Simplified and more accurate video logic. Changed region cpu3 to user1. Added MB8841 (208333 Hz) CPU3. Changed Z80 CPU2 clock speed to 1250000 Hz, visible area to 240x512 and VSync to 60.096154 Hz.
- 18th March 2007: Mr. Do - Zorg went back and vectorized Kangaroo bezel a few weeks ago. I finally got around to matching the colors today.
- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Kangaroo bezel.
- 0.58: Changed the cpu1 roms ($10000-13000) to gfx1.
- 0.36RC2: Gareth Hall added Kangaroo (Sun Electronics 1982). Changed 'Kangaroo' to clone 'Kangaroo (Atari)'. Renamed (kangaroo) to (kangaroa).
- 8th March 2000: Gareth Hall added a new Kangaroo romset.
- 6th December 1999: Zsolt Vasvari fixed Kangaroo in 16bpp.
- 0.36b3: Changed screen orientation from horizontal to vertical.
- 0.34b3: Nicola Salmoria added clone Kangaroo (bootleg) (1982). Known issues: There is a custom microcontroller on the original board which is not emulated. This MIGHT cause some problems, but we don't know of any.
- 0.31: Mike Balfour added accurate colors to Kangaroo. Fixed gfx rom loading.
- 0.30: Aaron Giles support dirty rectangles in Kangaroo. Known issues: F3 doesn't reset the game, it hangs it up.
- 0.25: Ville Laitinen provided some modifications to Kangaroo driver. Mirko Buffoni added high score saving.
- 0.23: Fixed the "ape" bug in Kangaroo.
- 0.21: Ville Laitinen provided a driver for Kangaroo (Atari 1982), based on the Arabian hardware. Mirko Buffoni adjusted the number of frames per second to 60 to the two drivers. Sync with sound should be better, though. Control: Arrows = Move around and CTRL = Kick.
- 6th March 1997: Dumped Kangaroo (Atari).

LEVELS: 4 (endless)

Other Emulators:
* FB Alpha

Romset: 46 kb / 12 files / 28.6 zip
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