Pandora's Palace

Arcade 1984 Konami / Interlogic Platform Run Jump
Taking on the role of a Roman emperor, replete with white robe and olive leaf head ornament, the player must make his or her way from the top left of the screen to the bottom right, via careful navigation of a variety of poles and moving platforms. Enemies can push the player character into fires or over the edge of platforms if they are not carefully avoided.
Pandora's Palace

Partager Pandora's Palace


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  • maincpu M6809 (@ 3 Mhz)
  • sub M6809 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
  • mcu I8039 (@ 7 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DAC
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Pandora's Palace Screenshots

Pandora's Palace - Screen 1
Pandora's Palace - Screen 2
Pandora's Palace - Screen 3
Pandora's Palace - Screen 4
Pandora's Palace - Screen 5

Videos of Pandora's Palace

Pandoras Palace Replay 2 08:04

Pandoras Palace Replay 2

Yace - 3 view(s)
Un des premiers platformers arcade !
Pandoras Palace gameplay 07:23

Pandoras Palace gameplay

Yace - 1 view(s)
Un des premiers platformers arcade !
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Pandora's Palace and M.A.M.E.

0.36b6 [Manuel Abadia]

- Hold down P1+P2 START and reset game to enter test mode.

- [possible] Graphic glitch. Smitdogg (ID 00957)

- 0.140u3: Phil Bennett fixed missing audio elements in Pandora's Palace.
- 0.135u4: Phil Bennett fixed music pitch/speed is too high in Pandora's Palace. In the process of cleaning the driver up in 0.135u3, Phil ballsed up Kevin's clock-verification submission and used the wrong clock for the sound components. Changed Z80 CPU3 clock speed to 1789772 Hz, I8039 CPU4 to 7159090 Hz and AY-3-8910A sound to 1789772 Hz.
- 0.135u3: Kevin Eshbach added board xtal's and corrected the MCU dump for Pandora's Palace. Changed Z80 CPU3 and AY-3-8910A clock speeds to 2304000 Hz and I8039 CPU4 to 9216000 Hz.
- 0.135u1: Fabio Priuli added driver data struct and save state support to Pandora's Palace.
- 0.131u1: Angelo Salese merged memory maps in Pandora's Palace.
- 0.130u3: Fabio Priuli added DIP locations to Pandora's Palace based on Guru's notes (thanks to AJG, who fwded them to me). Removed 3rd coin slot.
- 0.128u5: Aaron Giles fixed music tempo in Pandora's Palace.
- 0.123u1: Zsolt Vasvari removed color tables from Pandora's Palace. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
- 0.122u6: Changed I8039 CPU4 clock speed to 7159000 Hz.
- 0.37b14: Changed the M6809 CPU1/2 clock speeds to 3072000 Hz, Z80 CPU3 to 1789750 Hz, I8039 CPU4 to 477266 Hz and AY-8910 to 1789750 Hz.
- 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace.
- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace.
- 0.36b10: Changed M6809 CPU1/2 clock speeds to 3MHz.
- 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz.
- 0.36b7: Changed AY-8910 clock speed to 4MHz.
- 0.36b6: Manuel Abadia added Pandora's Palace (Konami/Interlogic 1984). Known issues: Press 1P and 2P together to enter test mode. There is an empty space ($4000-$5fff) on the CPU A. That space probably is used for debugging purposes on the real thing. The code checks that memory location, and if a ROM is present, it starts to execute code from that ROM. The AY-8910 has a timer or something like that on port B. I've managed to make it sound, but it's not 100% accurate.
- 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace.
- 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace.

Romset: 97 kb / 15 files / 45.2 zip
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