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0.36b6 [Manuel Abadia]
- Hold down P1+P2 START and reset game to enter test mode.
- [possible] Graphic glitch. Smitdogg (ID 00957)
- 0.140u3: Phil Bennett fixed missing audio elements in Pandora's Palace.
- 0.135u4: Phil Bennett fixed music pitch/speed is too high in Pandora's Palace. In the process of cleaning the driver up in 0.135u3, Phil ballsed up Kevin's clock-verification submission and used the wrong clock for the sound components. Changed Z80 CPU3 clock speed to 1789772 Hz, I8039 CPU4 to 7159090 Hz and AY-3-8910A sound to 1789772 Hz.
- 0.135u3: Kevin Eshbach added board xtal's and corrected the MCU dump for Pandora's Palace. Changed Z80 CPU3 and AY-3-8910A clock speeds to 2304000 Hz and I8039 CPU4 to 9216000 Hz.
- 0.135u1: Fabio Priuli added driver data struct and save state support to Pandora's Palace.
- 0.131u1: Angelo Salese merged memory maps in Pandora's Palace.
- 0.130u3: Fabio Priuli added DIP locations to Pandora's Palace based on Guru's notes (thanks to AJG, who fwded them to me). Removed 3rd coin slot.
- 0.128u5: Aaron Giles fixed music tempo in Pandora's Palace.
- 0.123u1: Zsolt Vasvari removed color tables from Pandora's Palace. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
- 0.122u6: Changed I8039 CPU4 clock speed to 7159000 Hz.
- 0.37b14: Changed the M6809 CPU1/2 clock speeds to 3072000 Hz, Z80 CPU3 to 1789750 Hz, I8039 CPU4 to 477266 Hz and AY-8910 to 1789750 Hz.
- 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace.
- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace.
- 0.36b10: Changed M6809 CPU1/2 clock speeds to 3MHz.
- 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz.
- 0.36b7: Changed AY-8910 clock speed to 4MHz.
- 0.36b6: Manuel Abadia added Pandora's Palace (Konami/Interlogic 1984). Known issues: Press 1P and 2P together to enter test mode. There is an empty space ($4000-$5fff) on the CPU A. That space probably is used for debugging purposes on the real thing. The code checks that memory location, and if a ROM is present, it starts to execute code from that ROM. The AY-8910 has a timer or something like that on port B. I've managed to make it sound, but it's not 100% accurate.
- 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace.
- 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace.
Romset: 97 kb / 15 files / 45.2 zip