Arcade 1982 Tago Electronics Maze
A maze game where you play an anteater that elongates his sticky tongue through maze-like anthills eating ants, other bugs and insects.

Partager Anteater


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  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle joy (4 ways)

Screenshots de Anteater

Anteater - Screen 1
Anteater - Screen 2
Anteater - Screen 3
Anteater - Screen 4
Anteater - Screen 5

Les clones de Anteater

Scoring de Anteater

Larvae : 10 points.
Ant : 100 points bonus.
Worm : 200 points.
Queen Ant : 1,000 points.

Tips sur Anteater

* Ants can be killed by moving directly into them, but watch out for your tongue above when you are in the lower part of the anthill. Ants can only be killed by the tip of your tongue, and if they hit the extended part you lose a life.

* Worms cannot be killed head-on, but cause no damage when they hit your extended tongue. You should move down below a worm or wait for it to pass, and then move in to eat it from behind.

* Spiders can only be killed by eating a Queen Ant. This will destroy all insects on the level, removing any imminent danger. Spiders move across the top tunnel of the screen until they reach the middle, and then walk down your tongue, until they reach the tip which causes you to lose a life.

* Try to save eating the Queen Ants for as long as possible, until absolutely necessary to save you from a life-threatening situation.

* Worms often appear at the same time as ants, and this will make killing them difficult. Also, you have to be careful the ants do not hit the tongue. You must move the the row below them and cut round behind them, as eat them both before the ant makes contact with the extended part of the tongue.

Anteater et M.A.M.E.

0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy]

- 0.141u4: hap added background color split to Anteater and clones. Moved clones (UK) and (German) from Scobra to Galaxian driver, added DISCRETE sound, changed visible area to 224x768 and palettesize to 32 colors. Renamed (anteatgb) to (anteateruk) and (anteatg) to (anteaterg).
- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Anteater.
- 0.131u4: Tafoid fixed clone 'The Anteater (UK)' sits at POST screen.
- 0.125: Aaron Giles fixed loud and clipped music.
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
- 0.90u3: Pierpaolo Prazzoli added clone The Anteater (UK).
- 0.82u2: MASH fixed memory map of clone Ameisenbaer (German). Pierpaolo Prazzoli fixed input and dipswitches - Game now playable. The game has a strange memory map, maybe a kind of protection (!). Changed description of clone 'Anteater (German)' to 'Ameisenbaer (German)'. Changed 8-way Joystick to 4-way.
- 0.82: Added clone Anteater (German).
- 0.53: Changed palettesize from 100 to 99 colors.
- 0.37b16: Fixed gfx1 roms addresses.
- 0.35b13: Added new color prom. Changed description to 'Anteater'.
- 0.31: Known issues: Cocktail mode doesn't work. This might well be a bug in the original.
- 0.26a: Morten Eriksen added high score saving to AntEater.
- 0.26: Mirko Buffoni fixed a setting in Ant Eater dipswitch. Known issues: Free play switch doesn't work.
- 0.25: Added Ant Eater (Stern 1982). Mirko Buffoni decrypted the garbled graphics of AntEater which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Control: Arrows = Move around and CTRL = Retreat tongue. Known issues: Colors are wrong, unless someone provides a good set of screenshots to study. Don't know where coin counter is located. The game requires 4 credits to start.
- 10th October 1996: Malcor dumped Anteater by TAGO (1982)(UPL/STERN).


Other Emulators:
* FB Alpha

Romset: 25 kb / 9 files / 14.4 zip
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