Wardner (World)

Arcade 1987 Toaplan / Taito Corporation Japan Platform Fighter Scrolling
Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home.

At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay.
Wardner (World)

Partager Wardner (World)


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  • maincpu Z80 (@ 6 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
  • dsp TMS32010 (@ 14 Mhz)
  • YM3812 (@ 3 Mhz)
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 54.877858 Hz
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Wardner (World)

Wardner (World) - Screen 1
Wardner (World) - Screen 2
Wardner (World) - Screen 3
Wardner (World) - Screen 4
Wardner (World) - Screen 5

Vidéos de Wardner (World)

Wardner   Counter Stop by Yace 01:31:19

Wardner Counter Stop by Yace

Yace - 13 vue(s)
Enfin, le counter stop. Le leeching optimisé au stage 2 ainsi que le counter stop du compteur de pièces sont la clé du scoring. j'ai eu peur quand j'ai du reprendre au stage 4 sans mes fées et le dernier boss m'a occasionné une sueur froide, mais bon, c'est fait ! Mon 5ème counter stop après Haunted Castle, Super Aleste, Super Mario Land et Fantasy Zone.
Wardner 8 838 600 pts by Yace 01:16:47

Wardner 8 838 600 pts by Yace

Yace - 2 vue(s)
2nd meilleur score mondial (selon Twin Galaxies). Et encore, ce score est largement perfectible , j'en encore découvert comment optimiser le leech en jouant avec les checkpoints du stage 2 et j'ai perdu 400K de points bonus à cause des vies perdues connement sur le final boss : j'aurai pu toper 9,5 M en leechant mieux et en gardant mes vues... Mais bon, hein, je crois que c'est déjà pas trop mal, quand l'envie viendra, je tenterai le counter stop ou mieux, le "score-out" si possible.
SPEEDRUN Wardner by Yace 14:49

SPEEDRUN Wardner by Yace

Yace - 11 vue(s)
Full game in 13'04.
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Les clones de Wardner (World)

Tips sur Wardner (World)

This trick will allow players to get the cape on the first level without the risk of losing a life. Stand next to the hole where the cape is, then hold DOWN and slowly tap the joystick to the RIGHT. If done correctly, Pyros should slowly inch his way underneath the two platforms and can then grab the cape without any problem.

Wardner (World) et M.A.M.E.

0.35RC2 [Quench]

- To enter the "test mode", press START1 when the grid is displayed.
- Press F1 (initially P1 button 3) on startup to skip some video RAM tests.

- 0.147: Small formating change, so I can automate things easier [Miodrag Milanovic].
- 0.146u4: By manually handling the memory mapping, performance is greatly improved in Wardner driver compared to modern memory system defaults. Modern system is left in code as a #define to use if/when banking performance is improved. This fixed slowdown due to memory mapping changes in MAME 0.139u2 [David Haywood]. Cleanup [hap].
- 0.146: Aaron Giles fixed Wardner crash after OK.
- 0.144: Alex Jackson and Kanikani added DIP locations and missing inputs to Wardner. Added 'Test Switch' dipswitch.
- 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Wardner, correcting their refresh rates. Changed VSync to 54.877858 Hz.
- 0.137u1: Updates to Wardner driver [Quench]: Added 6845 CRTC interface. Corrected some clock speeds. Changed Z80 CPU1 and YM3812 clock speeds to 3.5MHz and VSync to 54Hz.
- 0.136u4: Stephane Humbert fixed dipswitches and inputs in Wardner and clones (after verification of the Z80 code)
- 0.128u6: Added save states support to Wardner.
- 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz.
- 0.105u4: Aaron Giles fixed Wardner ram/rom bankswitching.
- 0.105u2: Changed region user1 to cpu3. Fixed cpu3 rom loading.
- 0.80: Quench converted Wardner to tilemaps, corrected savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Changed TMS32010 clock speed to 3.5MHz.
- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly.
- 0.67: Changed description of clone 'Wardna no Mori (Japan)' to 'Wardner no Mori (Japan)'.
- 0.62: Changed TMS32010 CPU3 clock speed to 14MHz.
- 0.37b9: Changed cpu3 roms to user1.
- 0.37b6: Fixed cpu1/3 rom loading.
- 18th July 2000: Quench fixed Wardner to work with recent install_mem_handler changes.
- 0.36RC1: Changed description of clone 'Wardner no Mori (Japan)' to 'Wardna no Mori (Japan)'. Added 4th button.
- 0.36b11: Added 8x user1 roms (Co-Processor TMS320C10 MCU code) and proms ($0, 100, 200, 220, 240 - sprite control).
- 1st December 1999: Quench added new MCU roms to Wardner.
- 4th July 1999: Quench did some Wardner fixes.
- 0.35RC2: Quench added Wardner (World) (Toaplan / Taito 1987) and clones Wardner no Mori (Japan) and Pyros (US).
- 18th June 1999: Quench sent in a driver for Wardner.


Other Emulators:
* Sparcade

Romset: 791 kb / 33 files / 294.4 zip
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