Top Gunner (bootleg)

Arcade 1986 bootleg Shooter Driving Vertical
Top Gunner is a pseudo-3-D shooter. The game starts by dropping a jeep, by parachute, onto a beach. Then two men parachute in and get into the jeep. Now it's up to you to do two things. First, liberate the POW's and second, wreak mayhem and chaos as you blaze a path of glory toward main headquarters. Of course, the road to victory won't be easy. In your path stands an enemy ready to repulse your attack with a whole arsenal of weapons at their disposal. You do have, though, a jeep capable of turning that arsenal of weapons into a mass of scrap metal.
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Top Gunner (bootleg)

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Technique

CPU
  • master M6809 (@ 1 Mhz)
  • slave M6809 (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 240 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)

Screenshots de Top Gunner (bootleg)

Top Gunner (bootleg) - Screen 1
Top Gunner (bootleg) - Screen 2
Top Gunner (bootleg) - Screen 3
Top Gunner (bootleg) - Screen 4
Top Gunner (bootleg) - Screen 5

Les clones de Top Gunner (bootleg)

Scoring de Top Gunner (bootleg)

Scoring in this game is pretty complicated due to the fact that there are a lot of things you can get points for.
BOMBER : 2000 Points
ENEMY SOLDIER : 100 Points
FLAMETHROWER SOLDIER : 200 Points
GRENADE THROWING JEEP : 300 Points
GUN (SMALL, FIRE WHITE SHOTS) : 200 Points
GUN (LARGE, FIRE RED SHOTS) : 400 Points
HELICOPTER : 2000 Points
MISSILE : 400 Points
MISSILE LAUNCHER : 1300 Points
GUN BOATS : 800 Points
SUBMARINE WITH LASER : 1000 Points
TANK (SMALL, FIRE WHITE SHOTS) : 400 Points
TANK (MEDIUM, FIRE RED SHOTS) : 800 Points
TANK (LARGE, FIRE BLACK SHOTS) : 1000 Points
TROOP TRANSPORT : 100 Points

You also get points for saving POW's and dropping them off at the airfields. The scoring goes like this for POW's; for POW's you liberate from the huts :
First : 100 points
Second : 200 points
Third : 400 points
Fourth : 1000 points
Fifth : 2000 points
Sixth : 3000 points
Seventh : 5000 points
Eighth : 10000 points

You get 10,000 points for every POW rescued after the eighth one. If your jeep gets destroyed, the progression starts over again.

For POW's you drop off at the airstrip, the progression works the same as for liberated POW's. The difference is that if you move away from the airstrip, the progression starts over at 100 points again. If you manage to offload all 8 POW's without breaking away from the airstrip or getting destroyed, each POW
liberated after that is worth 10,000 points.

Tips sur Top Gunner (bootleg)

The name of the game is POWERUPS. Your success in this game will depend solely on your ability to obtain and KEEP powerups. Your jeep is equipped with two weapons : a machine gun (always shoots up in TG) and a rocket type weapon that shoots the direction you are facing and can be 'boosted' in various ways and usually in steps or levels of powerup. The default level is short range rocket, which Will stop and destroy many buildings and all vehicles.

Here are the levels of powerup you can obtain for your rocket weapon :
1) Short Range Rocket (default) - shoots a short range rocket.
2) Long Range Rocket - shoots a long range rocket (almost the entire length of the screen).
3) Horizontal Exploding Rocket - same as above but the rocket explodes in two directions horizontally, taking out anything the shrapnel hits.
4) Diagonal Exploding Rocket - same as above but the rocket explodes in 4 directions diagonally, taking out anything the shrapnel hits.

There are a couple of ways of boosting your rocket weapon. The assumed way is to blow up the special bunkers that have a single gun turret and a single POW - picking up the POW will give you a nice points bonus as well as a POWERUP to the next level of rocket weapon. These bunkers are available every so often - but you will need a little something extra to get further in the game. You need to get full powerup quickly - and this is how you do it. A diversion in the game (not required to actually finish it) is to shoot open bunkers and pick up POWs - this is above and beyond the single POW bunkers you can snag guys from. Your jeep can handle a total of 8 POWs. First trick
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