Thunder Cross (Japan)

Arcade 1988 Konami Shooter Flying Horizontal
Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.
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Thunder Cross (Japan)

Partager Thunder Cross (Japan)

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Technique

CPU
  • maincpu KONAMI (@ 3 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Thunder Cross (Japan)

Thunder Cross (Japan) - Screen 1
Thunder Cross (Japan) - Screen 2
Thunder Cross (Japan) - Screen 3
Thunder Cross (Japan) - Screen 4
Thunder Cross (Japan) - Screen 5

Les clones de Thunder Cross (Japan)

Thunder Cross (Japan) et M.A.M.E.

0.91 [Andreas Thorsen]
0.36b3 [Bryan McPhail]

WIP:
- 0.147u1: Eliminate a GAME macro for Thunder Cross (Japan, newer revision)(thndrxja) not proven to exist. It is supposedly a later revision of the japanese set currently in MAME. No roms were ever sourced for this set, so the GAME macro no longer exists [Tafoid].
- 0.144u7: Kanikani updated Thunder Cross dipswitches. Changed 'Unknown' to 'Unused' dipswitches.
- 0.136u1: Fabio Priuli added driver data struct and save states to ThunderX driver.
- 0.135u4: Fabio Priuli updated Thunder Cross to use the new Konami video devices.
- 0.133u1: Renamed (thnderxa) to (thunderxa), (thnderxb) to (thunderxb) and (thnderxj) to (thunderxj).
- 0.131u3: Kanikani added DIP locations to Thunder Cross.
- 0.130u3: Aaron Giles merged memory maps in Thunder Cross.
- 0.122u8: Changed description to 'Thunder Cross (set 1)'.
- 0.116u2: Shimapong fixed collision detection bug in Thunder Cross.
- 0.104u6: Pierpaolo Prazzoli fixed rom test in Thunder Cross.
- 0.104u4: Added cpu2 rom ($0) to clone (Set 3) from Thunder Cross.
- 0.104u1: Stefan Lindberg added clone Thunder Cross (Set 3).
- 0.91: Andreas Thorsen added Thunder Cross (World?). Renamed (thunderx) to (thnderxa).
- 0.58: Eddie Edwards fixed (?) collision detection in Thunder Cross. Removed 3rd coin slot.
- 0.37b11: Eddie Edwards fixed collision detection in Thunder Cross.
- 10th December 2000: Eddie Edwards sent in a much improved version of Thunder Cross collision detection emulation.
- 0.37b10: Eddie Edwards improved collision detection in Thunder Cross.
- 0.36b4: Yasuhiro Ogawa added clone Thunder Cross (Japan). Protection workaround in Thunder Cross - still not perfect [Ernesto Corvi]. Added priority encoder prom (not used).
- 29th August 1999: Ernesto Corvi finally added sprite-sprite collisions to Thunder Cross.
- 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games.
- 0.36b3: Bryan McPhail added Thunder Cross (Konami 1988). No collision detection and probably protection.
- 17th August 1999: Ernesto Corvi added the sprite-background collision detection to Thunder Cross, but no sprite-sprite collisions yet.
- 11th August 1999: Bryan McPhail sent in an almost-working Thundercross driver, and Nicola went and fixed a CPU bug which prevented it from working. It still misses collision detection.

ARCADE RELEASE: Thunder Cross (Konami) - 1988/Oct/20

LEVELS: 7

Other Emulators:
* FB Alpha

Romset: 1185 kb / 20 files / 492.8 zip
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