Space Bugger (set 1)

Arcade 1981 Game-A-Tron Shooter Gallery
A space shooter. Hide behind barriers, keep moving and fire. That's the key to stay in the game.
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Space Bugger (set 1)

Partager Space Bugger (set 1)

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Technique

CPU
  • maincpu 8085A (@ 6 Mhz)
Chipset
  • SN76489 (@ 3 Mhz)
  • SN76489 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (vertical2 ways)

Screenshots de Space Bugger (set 1)

Space Bugger (set 1) - Screen 1
Space Bugger (set 1) - Screen 2
Space Bugger (set 1) - Screen 3
Space Bugger (set 1) - Screen 4
Space Bugger (set 1) - Screen 5

Les clones de Space Bugger (set 1)

Si vous avez aimé Space Bugger (set 1)

Vous aimerez peut-être :

Space Bugger (set 1) et M.A.M.E.

0.74u2 [David Haywood]
0.68 [David Haywood]

TODO:
* Redump set 1. Only set 2 works.

WIP:
- 0.147: Replaced SN76489 sound with SN76489_NEW.
- 0.145u6: hap hooked up i8156 device to Space Bugger.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Space Bugger.
- 0.136u2: Atari Ace converted Space Bugger to use driver_data structure.
- 0.131u1: Angelo Salese merged memory maps in Space Bugger.
- 0.122u7: Changed 8085A CPU1 clock speed to 6MHz.
- 0.116u2: Justin Kerk and Lord Nightmare updated Space Bugger to correctly use the SN76489 instead of the SN76496, which was a later design.
- 0.108u1: Tomasz Slanina added clone Space Bugger (set 2). Changed parent description to 'Space Bugger (set 1)'. Added 2x SN76496 (3MHz) sound. Added 2-way Joystick (vertical) with 2x buttons. Added dipswitches 'PA 1/7', 'PB 0-6', 'Difficulty' and 'Allow Continue'.
- 21st August 2006: Tomasz Slanina - There's a really huge difference between both sets (code and data) - wierd. Wrong colors, it looks like there's direct colormapping - bits from attribute ram connected to r/g/b outputs without use of color prom or color table. Interrupt is generated by 8156 - very old combination chip containing 256*8 RAM (used as stack area), a timer and 8+8+6 ports. After game start all 8156 ports are set as inputs, timer is working in mode 3 - automatic reload. TC register is set to 0x7f. Timer input frequency is unknown. Output should be close to 1440 Hz.
- 1st August 2006: Tomasz Slanina - Guru dumped another version fo Space Bugger. Game is playable now, without sound and with bad colors.
- 0.74u2: Added Space Bugger (Game-A-Tron 1981).
- 0.68: David Haywood added Space Bugger (Testdriver). Known issues: Is the rom mapping ok, are the roms good? It jumps to the 0x800 region and I don't have a rom for there, the only remaining rom has fixed bits, then the game crashes.
- 17th June 2002: David Haywood sent in a very preliminary driver for Space Bugger, however it crashes when starting the game.

Romset: 18 kb / 8 files / 11.3 zip
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