Martial Masters (ver. 102, 101, 101CN)

Arcade 2001 IGS Fighter Versus
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Martial Masters (ver. 102, 101, 101CN)

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Technique

CPU
  • maincpu 68000 (@ 20 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
  • prot ARM7 (@ 20 Mhz)
Chipset
  • ICS2115
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Martial Masters (ver. 102, 101, 101CN)

Martial Masters (ver. 102, 101, 101CN) - Screen 1
Martial Masters (ver. 102, 101, 101CN) - Screen 2
Martial Masters (ver. 102, 101, 101CN) - Screen 3
Martial Masters (ver. 102, 101, 101CN) - Screen 4
Martial Masters (ver. 102, 101, 101CN) - Screen 5

Les clones de Martial Masters (ver. 102, 101, 101CN)

Tips sur Martial Masters (ver. 102, 101, 101CN)

* Challenge Fateful Enemy/Level Skip : At the character selection screen, hold start and press A to choose your character.

* Crazy Mode : Press and hold UP on both control sticks while holding down the P1, P2 and A,B,C and D buttons on both sides before the start of the first round.
NOTE : Crazy Mode can only be used in a 2-Player vs game.

* Expert Mode : At the title screen press Start while holding down the A,B,C, and D buttons

* Easy Way To Unlock Saojin : Play the game for a little while (a couple of rounds will do), then access the CALENDAR SETTING option from the MAIN MENU. At this time change the date so that it is a month or two ahead of what it was originally, then exit the MAIN MENU. Now when you reach the PLAYER SELECT screen you should see a box over Master Huang's head with a number in it (99). After entering 99 credits, the box should disappear and Saojin's portrait should be there. She is now selectable.
NOTE : If this code doesn't work for you at first, clear the old MM data then follow the above steps.

Martial Masters (ver. 102, 101, 101CN) et M.A.M.E.

0.103 [David Haywood]

WIP:
- 0.137u2: Added clone Martial Masters (ver. 102, 101, 101CN). Changed parent description to 'Martial Masters (ver. 104, 102, 102US)' and clone 'Martial Masters (ver. 101, Chinese Board)' to 'Martial Masters (ver. 104, 102, 101CN)'.
- 0.133u1: Renamed (martmasc) to (martmastc).
- 0.130u1: Added clone Martial Masters (ver. 101, Chinese Board). Changed parent description to 'Martial Masters (ver. 102)'.
- 0.111u6: MooglyGuy fixed Martial Masters - Game now playable.
- 0.105u4: Added ARM7 (20 MHz) CPU3.
- 1st May 2006: David Haywood - Been doing some work with ElSemi updating the Thumb support in the ARM core based on the Nebula code. As a result these are improved (but don't work properly due to various core bugs). They also run at about 25% speed because the ARM emulation is very demanding. Thanks to Mooglyguy for the original Thumb support (see Martial Masters and Knights of Valour 2).
- 0.103: David Haywood added Martial Masters (IGS 2001).
- 25th November 2003: Guru - Martial Masters (IGS 2001, PGM cart) arrived from Taucher.

LEVELS: 8

Other Emulators:
* FB Alpha
* Nebula

Romset: 79888 kb / 13 files / 25.8 zip
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