Asura Blade - Sword of Dynasty (Japan)

Arcade 1998 Fuuki Fighter Versus
A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls.
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Asura Blade - Sword of Dynasty (Japan)

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Technique

CPU
  • maincpu 68EC020 (@ 20 Mhz)
  • soundcpu Z80 (@ 6 Mhz)
Chipset
  • YMF278B (@ 33 Mhz)
  • YMF262 (@ 14 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Asura Blade - Sword of Dynasty (Japan)

Asura Blade - Sword of Dynasty (Japan) - Screen 1
Asura Blade - Sword of Dynasty (Japan) - Screen 2
Asura Blade - Sword of Dynasty (Japan) - Screen 3
Asura Blade - Sword of Dynasty (Japan) - Screen 4
Asura Blade - Sword of Dynasty (Japan) - Screen 5

Tips sur Asura Blade - Sword of Dynasty (Japan)

Note : You will need to do these codes before every stage or your character will revert to that from the selection screen.

* Play As Curfue : After character selection/stage end hold 'Down+Start' until stage map appears.

* Play As S.Geist : After character selection/stage end hold 'Up+Start' until stage map appears.

Asura Blade - Sword of Dynasty (Japan) et M.A.M.E.

0.72u1 [Paul Priest]

WIP:
- 0.143u3: hap re-added YMF262 to the FuukiFG3 driver, used in the music for FM channels. Brian Troha corrected dipswitches and added DIP locations to Asura Blade. Changed YMF262 clock speed to 14260547 Hz.
- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG3 driver.
- 0.131u1: MooglyGuy merged memory maps in the FuukiFG3 driver.
- 0.131: Fixed missing sound in Asura Blade.
- 0.129u5: Phil Bennett partially fixed Asura Blade sound regression.
- 0.129u4: Removed YMF262 sound.
- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers.
- 0.123u1: Changed YMF262 CPU1 clock speed to 16934400 Hz.
- 0.79: YMF278B update, improving sound in Asura Blade [R. Belmont].
- 0.78u1: R. Belmont added full sound and music emulation to Asura Blade. Added YMF262 (14318180 Hz) and YMF278B (33868800 Hz) stereo sound.
- 0.77u2: Changed 68EC020 CPU1 clock speed to 20MHz and Z80 CPU2 to 6MHz.
- 0.73: Changed description to 'Asura Blade - Sword of Dynasty'. Added dipswitches 'Timer', 'Computer Level', 'Damage', 'Max Rounds' and 2x 'Unknown'.
- 30th August 2003: Paul Priest fixed most of the dipswitch settings in Asura Blade and improved the raster effects in the Fuuki FG-2 driver, but they are not yet perfectly emulated.
- 11th August 2003: Guru - Asura Blade arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.
- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Changed palettesize from 32768 to 8192 colors.
- 0.72u1: Paul Priest added Asura Blade (Japan) (Fuuki 1998). Missing sound and some priority errors. This dump is taken from a ROM board with number FG-3J ROM-J. There's nothing on the board except some 4M EPROMs and several surface mounted MASK ROMs. The connectors on the board and the size of the board is similar to Jaleco Megasys32, however it's not compatible with it due to the connector spacing being different. The physical size of the board is too large to fit an SSV board. So, I have no idea what the main hardware is, the game probably runs on a custom Fuuki system board named 'FG-3'?
- 14th August 2003: Paul Priest fixed the tilemaps and tilemap/sprite priorities in the Asura Blade driver.
- 13th August 2003: Paul Priest and David Haywood sent in a driver for Asura Blade, it works fine except sound is not emulated because the sound chip is unknown.

LEVELS: 10

Other Emulators:
* FB Alpha

Romset: 49664 kb / 17 files / 7.90 zip
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