Galmedes (Japan)

Arcade 1992 Visco Shooter Flying Vertical
A vertically scrolling shoot 'em up.
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Galmedes (Japan)

Partager Galmedes (Japan)

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Technique

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Galmedes (Japan)

Galmedes (Japan) - Screen 1
Galmedes (Japan) - Screen 2
Galmedes (Japan) - Screen 3
Galmedes (Japan) - Screen 4
Galmedes (Japan) - Screen 5

Galmedes (Japan) et M.A.M.E.

0.37b9 [David Graves, Brian Troha]

WIP:
- 0.133u3: Tafoid fixed inverted demo sound dip in Galmedes.
- 0.123u3: RansAckeR added DIP locations to Galmedes.
- 0.106u3: Added 'Coin Mode' dipswitch and changed 'Unknown' to 'Unused' dips.
- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...).
- 0.90u3: Removed ADPCM sound.
- 0.37b11: Added 'Bonus Life' dipswitch.
- 0.37b9: David Graves and Brian Troha added Galmedes (Japan) (Visco 1992).
- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.
- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker.
- 14th February 1999: Vixen dumped Galmedes (Japan).

STORY:
- On the distant planet of Gaston, a ruthless dictator named Gildy rose to power. After the takeover of the local planetary neighbors, Gildy began a compaign to ruthlessly occupy the galaxy of Galmedes. The Gastonian military and colonizing forces reported a substantial amount of success with the first invasion. A dedicated team of Galmedian scientists labored desperately to create a weapon capable of destroying Gastonian forces. They finally succeded in creating LEPTON ( Launched Electro-Projectile Thermal Osmotic Nullifier). LEPTON was capable of emitting a sub-lightspeed projectile which would infiltrate the enemy target by osmotic means, then create a nullifying field of set volumem destroying the enemy in the progress. The Galmedian people were now prepared and ready for invading Gastonians. And here the story begins...

LEVELS: 4

Other Emulators:
* FB Alpha
* Raine

Romset: 1856 kb / 6 files / 546.8 zip
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