Fighter's History (Japan ver 42-03)

Arcade 1993 Data East Corporation Fighter Versus
Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!
Play
Fighter's History (Japan ver 42-03)

Partager Fighter's History (Japan ver 42-03)

Partager

  • Permalien :

Technique

CPU
  • maincpu ARM (@ 7 Mhz)
  • audiocpu HuC6280 (@ 4 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle joy (8 ways)

Screenshots de Fighter's History (Japan ver 42-03)

Fighter's History (Japan ver 42-03) - Screen 1
Fighter's History (Japan ver 42-03) - Screen 2
Fighter's History (Japan ver 42-03) - Screen 3
Fighter's History (Japan ver 42-03) - Screen 4
Fighter's History (Japan ver 42-03) - Screen 5

Les clones de Fighter's History (Japan ver 42-03)

Tips sur Fighter's History (Japan ver 42-03)

Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players.

These are the weak points for every character of the game :
Ray : lightning bolt (on the shirt)
Feilin : breastplate
Ryoko : headband
Matlok : headgear
Samchay : armband
Lee : knees (some parts of the pants near the knees)
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Clown : mask
Karnov : hat

Fighter's History (Japan ver 42-03) et M.A.M.E.

0.105u1 [Bryan McPhail, Guru]
0.74u2 [Bryan McPhail, Guru]
0.58 [Bryan McPhail, Guru]

TEST MODE:
- Reset with both start buttons held down for test mode. Reset with P1 start held for Pattern Editor.

Bugs:
- Final bosses protection issues (Clown and Karnov). Lemmy Levesque (ID 00420)

WIP:
- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got protection chips from Fighter's History.
- 0.133u1: Renamed (fghthstu) to (fghthistu), (fghthsta) to (fghthista) and (fghthstj) to (fghthistj).
- 8th June 2009: Guru - Chips for decapping from Fighter's History arrived. Thanks to Smitdogg.
- 0.130: Pierpaolo Prazzoli fixed some Fighter's History priority problems in Ryoko's stage. Namely, the old man, the cat and the kid.
- 0.119u2: Team Japum added clone Fighter's History (Japan ver 42-03). Fixed rom names.
- 0.114: Aaron Giles fixed crash in Fighter's History.
- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.
- 0.105u1: Bryan McPhail fixed Fighter's History - Game now playable. Changed 'Fighter's History (US)' to clone 'Fighter's History (US ver 42-03)', 'Fighter's History (World)' to parent 'Fighter's History (World ver 43-07)' and clone 'Fighter's History (US Alternate Hardware)' to 'Fighter's History (US ver 42-05, alternate hardware )'. Renamed (fghthist) to (fghthstu) and (fghthstw) to (fghthist).
- 9th April 2006: Bryan McPhail - Fighter's History finally emulated, a long, long time after I first started examining it (7 years?). The breakthrough came because I was able to map the use of the protection chip (Deco 146) on the Fghthist board to that of the Nitro Ball board which I had managed to attach the PCB target manager to. In the end it turns out it is a 'simple' address line swap, but I had to check the possibilities such as data line swapping, different address swap for read & write data (which sounds strange, but makes perfect sense for this chip) or even the possibility the chip has different hardware configurations that mean there may be no mapping.
- 0.74u2: Added Fighter's History (US) (Data East 1993) and clones (US Alternate Hardware) and (World).
- 0.67: Added clone Fighter's History (US Alternate Hardware) (Testdriver).
- 0.58: Bryan McPhail added (Testdrivers) Fighter's History (US) and clone (World). ARM CPU emulation [Bryan McPhail, Phil Stroffolino].
- 4th December 2000: Guru - Dumped Fighter's History (Alt).

LEVELS: 11

Romset: 12353 kb / 12 files / 5.27 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris