Karnov's Revenge / Fighter's History Dynamite

Arcade 1994 Data East Corporation Fighter Versus
The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware.

In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The character rooster now sports 13 selectable characters, with the addition of two new entries.

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.
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Karnov's Revenge / Fighter's History Dynamite

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.185606 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Karnov's Revenge / Fighter's History Dynamite

Karnov's Revenge / Fighter's History Dynamite - Screen 1
Karnov's Revenge / Fighter's History Dynamite - Screen 2
Karnov's Revenge / Fighter's History Dynamite - Screen 3
Karnov's Revenge / Fighter's History Dynamite - Screen 4
Karnov's Revenge / Fighter's History Dynamite - Screen 5

Tips sur Karnov's Revenge / Fighter's History Dynamite

Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.

If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

Weak Points : The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy.

Here is the list of weak point for all the characters of the game :
Ray : lightning (on shirt)
Feilin : breastplate
Ryoko : headband
Matlock : headgear
Lee : knees
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Yungmie : waistband
Zazie : headband
Clown : mask
Karnov : necklace
Ox (bull) : horns

Karnov's Revenge / Fighter's History Dynamite et M.A.M.E.

0.34b2 [?]

Neo-Geo

WIP:
- 0.36b8: Sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight [Massimo Morra].
- 0.35b3: Renamed (karnov_r) to (karnovr).
- 0.34b6: Changed description to 'Karnov's Revenge / Fighter's History Dynamite'.
- 0.34b2: Added Karnov's Revenge (Data East 1994).

LEVELS: 13 + extra stage

Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula

Romset: 15616 kb / 10 files / 6.59 zip
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