Cyberball (rev 4)

Arcade 1988 Atari Games Sports Football Amer.
Head to Head... Metal on Metal... It's a Fight to the Finish!! Cyberball is an extremely violent futuristic football game full of colliding metal and exploding shrapnel. Players select from over 100 offensive and defensive plays.
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Cyberball (rev 4)

Partager Cyberball (rev 4)

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Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • extra 68000 (@ 7 Mhz)
  • dac 68000 (@ 7 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • DAC
  • DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 59.922748 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)

Screenshots de Cyberball (rev 4)

Cyberball (rev 4) - Screen 1
Cyberball (rev 4) - Screen 2
Cyberball (rev 4) - Screen 3
Cyberball (rev 4) - Screen 4
Cyberball (rev 4) - Screen 5

Cyberball (rev 4) et M.A.M.E.

0.36b1 [Aaron Giles]
0.35b13 [Aaron Giles]

Artwork available

WIP:
- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in Cyberball.
- 0.143u4: Changed VSync to 59.922748 Hz.
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Cyberball.
- 6th September 2010: Mr. Do - Cyberball instructions artwork are done thanks to Kiltron. The main view is dual-screen (since that's official), but I also added in options to view the artwork with just the left or right screen.
- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
- 0.133u1: Renamed (cyberba2) to (cyberbal2), (cyberbap) to (cyberbalp), (cyberb2p) to (cyberbal2p), (cyberb23) to (cyberbal2p3), (cyberb22) to (cyberbal2p2), (cyberb21) to (cyberbal2p1), (cyberbt) to (cyberbalt) and (cyberbt1) to (cyberbalt1).
- 0.123u6: Fixed debug assertion in Cyberball.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.
- 0.106u12: MASH added plds ($0, 200, 400, 600, 800 - gal16v8-136064-1031.b21, gal16v8-136064-1027.d52, gal16v8-136064-1028.b56, gal16v8-136064-1029.d58 and gal16v8-136064-1030.d91) to Cyberball.
- 0.106u8: Screenshots are now properly rotated again. Also, MAME now saves one screenshot per visible screen for multi-screen games (i.e., Cyberbal will write two PNGs per snapshot taken if both screens are visible) [Aaron Giles].
- 0.106u2: Added dualscreen support (2x 672x240).
- 0.105u4: Fixed rom names.
- 0.93u1: Aaron Giles fixed swapped left/right samples in Cyberball.
- 0.79u1: Cleaned up Cyberball driver [Aaron Giles].
- 0.76u1: Both screens being displayed in Cyberball [Aaron Giles]. Added clones Cyberball (prototype), Cyberball 2072 (2 player, rev 1), Cyberball 2072 (2 player, rev 2), Cyberball 2072 (2 player, rev 4) and Tournament Cyberball 2072 (rev 2). Changed parent description to 'Cyberball (rev 4)' and clones '(Version 2)' to '(rev 2)', 'Tournament Cyberball 2072' to 'Tournament Cyberball 2072 (rev 1)' and 'Cyberball 2072 (2 player)' to 'Cyberball 2072 (2 player, rev 3)'. Changed visible area to 1344 x 240 and aspect ratio from 4:3 to 8:3. Removed 2nd button. Some Atari improvements with the new sets (old speed hacks removed that aren't really needed anymore, both screens being displayed in Cyberball) [Aaron Giles].
- 4th December 2001: Aaron Giles fixed the missing speech in Cyberball and a possible crash bug in it as well.
- 0.37b15: Replaced Custom sound with 68000 (7159090 Hz) CPU4 and 2x DAC sound.
- 25th April 2001: Aaron fixed the palette problems in Cyberball.
- 0.37b8: Changed palettesize from 2048 to 4096 colors.
- 0.37b5: Added clone Cyberball (Version 2). Changed parent description to 'Cyberball (Version 4)'.
- 18th June 2000: Aaron Giles added a new Cyberball romset.
- 0.36RC1: Changed 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, 68000 CPU3 to 7159090 Hz and YM2151 to 3579545 Hz.
- 23rd July 1999: Aaron Giles fixed Cyberball samples from stopping prematurely.
- 0.36b1: Aaron Giles added Cyberball (Atari Games 1988) and clone Tournament Cyberball 2072 (Atari Games 1989). Replaced MC68010 CPU1 with 68000. Note: This is a dual monitor game. Use 9 and 0 to select which monitor to display.
- 0.35b13: Aaron Giles added Cyberball 2072 (2 player) (Atari 1989).
- 3rd May 1999: Aaron Giles sent in a Cyberball 2072 (2 player) driver.

Romset: 2118 kb / 39 files / 839.8 zip
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