After Burner II

Arcade 1987 Sega Shooter Flying (chase view)
After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.

To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.

Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
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After Burner II

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • subcpu 68000 (@ 12 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • Sega PCM (@ 4 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.637405 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle stick

Screenshots de After Burner II

After Burner II - Screen 1
After Burner II - Screen 2
After Burner II - Screen 3
After Burner II - Screen 4
After Burner II - Screen 5

Les clones de After Burner II

After Burner II et M.A.M.E.

0.37b9 [Phil Stroffolino, Dave]
0.36b2 [Andrew Prime]

Artwork available

WIP:
- 0.143u7: Fixed rom names.
- 8th July 2007: Mr. Do - Kiltron brings us After Burner II artwork. This includes both the cockpit and upright versions, thanks to Vintage Arcade Superstore. Both versions come complete with working lamps, with a special thanks to Zsolt Vasvari for hooking up the lamps in the MAME driver. Note: Currently, the lamps only work for After Burner II, not Afterburner.
- 0.116u4: Zsolt Vasvari hooked up lamps in After Burner II.
- 0.107u2: Removed 3rd button.
- 0.89u2: Fixed gfx2 rom loading.
- 0.74: Changed Afterburner inputs to use z-axis for throttle [Howard Casto]. Removed 2nd Player.
- 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle.
- 0.37b12: Shica fixed engine sound in After Burner.
- 28th December 2000: Hiromitsu Shioya fixed After Burner music.
- 0.37b10: Changed visible area to 320x224 and input to 4 players.
- 0.37b9: Phil Stroffolino and Dave added After Burner II (Sega 1987) and clone After Burner (Japan).
- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II.
- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave.
- 0.36b7: Added After Burner II (Testdriver).
- 0.36b2: Andrew Prime added After Burner (Testdriver).
- 15th January 1999: Thierry and Gerald dumped After Burner II.

ARCADE RELEASE: After Burner II (Sega) - 1987/Jul/20

LEVELS: 19 (aburner)
LEVELS: 23 (aburner2)

Other Emulators:
* FB Alpha

Romset: 3264 kb / 28 files / 1.38 zip
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