Winding Heat (JAA, Japan v2.11)

Arcade 1996 Konami Driving Race (chase view)
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Winding Heat (JAA, Japan v2.11)

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Technique

CPU
  • maincpu PowerPC 403GA (@ 32 Mhz)
  • audiocpu 68000 (@ 8 Mhz)
  • dsp ADSP21062 (@ 36 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 6
  • Type de contrôle
    1. paddle
    2. paddle

Screenshots de Winding Heat (JAA, Japan v2.11)

Winding Heat (JAA, Japan v2.11) - Screen 1
Winding Heat (JAA, Japan v2.11) - Screen 2
Winding Heat (JAA, Japan v2.11) - Screen 3
Winding Heat (JAA, Japan v2.11) - Screen 4
Winding Heat (JAA, Japan v2.11) - Screen 5

Les clones de Winding Heat (JAA, Japan v2.11)

Tips sur Winding Heat (JAA, Japan v2.11)

* Unlock the Time Attack mode : When choosing a course, press the brake.

* Extra Cars : Select your course with the accelerator and don't release the pedal. At the car select screen, shift "UP" on the gearshift, you'll drop down to another set of 3 cars. DOWN on the gearshift will return you to the regular cars (UP as in gear-up, and not physically up, but don't worry, if you shift the wrong way nothing will happen).

Winding Heat (JAA, Japan v2.11) et M.A.M.E.

0.126u2 [Highwayman]
0.86 [Ville Linde]

WIP:
- 0.147u3: ANY and The Dumping Union added clone Winding Heat (AAA, Asia v2.11).
- 0.137: Fixed shared rom loading.
- 0.135u2: smf reversed steering wheel input on Winding Heat, the USA cabinets are however hooked up the other way.
- 15th August 2009: Guru - Dumping a new revision of Winding Heat.
- 0.133u2: Guru added clone Winding Heat (JAA, JPN v2.11).
- 0.133u1: Renamed (windheau) to (windheatu).
- 0.126u2: Highwayman added Winding Heat (EAA, Euro v2.11). Changed 'Winding Heat' to clone '(UBC, USA v2.22)'. Renamed (windheat) to (windheau).
- 0.125u7: Aaron Giles fixed game freeze in Winding Heat.
- 0.115u3: Ville Linde fixed tilemap colors in the Konami ZR107 driver.
- 0.114u3: Ville Linde fixed Winding Heat - Game now playable. Konami ZR107 update [Ville Linde]: Fixed sound hardware check in Winding Heat. Changed to use the correct tilemap chip type. Hooked up analog controls. Fixed texture rom loading and texture decoding. Improved the 2D tilemaps. Fixed gfx1/2 rom loading. Added dipswitches 'Network ID', 'Transmission Type' and 'CG Board Type'.
- 22nd April 2007: Ville Linde - The Konami ZR107 driver was the last PowerPC/SHARC driver not working at all. After a big driver overhaul, Midnight Run and Winding Heat are now playable with varying degrees of graphics problems.
- 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes.
- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. Added ADSP21062 (36MHz) CPU3. Added dipswitches 'DIP0-DIP3'.
- 0.86: Ville Linde added Winding Heat (Konami 1996) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive and Midnight Run. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
- 10th July 2003: Guru - Arrived and dumped Winding Heat (Konami 1996, PPC hardware). Thanks to Andrew Slorach for the loan of the PCB.

Romset: 17536 kb / 14 files / 8.58 zip
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