Thunder Cross (set 1)

Arcade 1988 Konami Shooter Flying Horizontal
Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.
Thunder Cross (set 1)

Partager Thunder Cross (set 1)


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  • maincpu KONAMI (@ 3 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
  • YM2151 (@ 3 Mhz)
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Thunder Cross (set 1) Screenshots

Thunder Cross (set 1) - Screen 1
Thunder Cross (set 1) - Screen 2
Thunder Cross (set 1) - Screen 3
Thunder Cross (set 1) - Screen 4
Thunder Cross (set 1) - Screen 5

Clones of Thunder Cross (set 1)

Thunder Cross (set 1) and M.A.M.E.

0.91 [Andreas Thorsen]
0.36b3 [Bryan McPhail]

- 0.147u1: Eliminate a GAME macro for Thunder Cross (Japan, newer revision)(thndrxja) not proven to exist. It is supposedly a later revision of the japanese set currently in MAME. No roms were ever sourced for this set, so the GAME macro no longer exists [Tafoid].
- 0.144u7: Kanikani updated Thunder Cross dipswitches. Changed 'Unknown' to 'Unused' dipswitches.
- 0.136u1: Fabio Priuli added driver data struct and save states to ThunderX driver.
- 0.135u4: Fabio Priuli updated Thunder Cross to use the new Konami video devices.
- 0.133u1: Renamed (thnderxa) to (thunderxa), (thnderxb) to (thunderxb) and (thnderxj) to (thunderxj).
- 0.131u3: Kanikani added DIP locations to Thunder Cross.
- 0.130u3: Aaron Giles merged memory maps in Thunder Cross.
- 0.122u8: Changed description to 'Thunder Cross (set 1)'.
- 0.116u2: Shimapong fixed collision detection bug in Thunder Cross.
- 0.104u6: Pierpaolo Prazzoli fixed rom test in Thunder Cross.
- 0.104u4: Added cpu2 rom ($0) to clone (Set 3) from Thunder Cross.
- 0.104u1: Stefan Lindberg added clone Thunder Cross (Set 3).
- 0.91: Andreas Thorsen added Thunder Cross (World?). Renamed (thunderx) to (thnderxa).
- 0.58: Eddie Edwards fixed (?) collision detection in Thunder Cross. Removed 3rd coin slot.
- 0.37b11: Eddie Edwards fixed collision detection in Thunder Cross.
- 10th December 2000: Eddie Edwards sent in a much improved version of Thunder Cross collision detection emulation.
- 0.37b10: Eddie Edwards improved collision detection in Thunder Cross.
- 0.36b4: Yasuhiro Ogawa added clone Thunder Cross (Japan). Protection workaround in Thunder Cross - still not perfect [Ernesto Corvi]. Added priority encoder prom (not used).
- 29th August 1999: Ernesto Corvi finally added sprite-sprite collisions to Thunder Cross.
- 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games.
- 0.36b3: Bryan McPhail added Thunder Cross (Konami 1988). No collision detection and probably protection.
- 17th August 1999: Ernesto Corvi added the sprite-background collision detection to Thunder Cross, but no sprite-sprite collisions yet.
- 11th August 1999: Bryan McPhail sent in an almost-working Thundercross driver, and Nicola went and fixed a CPU bug which prevented it from working. It still misses collision detection.

ARCADE RELEASE: Thunder Cross (Konami) - 1988/Oct/20


Other Emulators:
* FB Alpha

Romset: 1185 kb / 20 files / 492.8 zip
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