Super Street Fighter II X: Grand Master Challenge (Japan 940223)

Arcade 1994 Capcom Fighter Versus
List of changes from "Super Street Fighter II - The New Challengers [CP-S II No. 01]":
* Modified title screen with new music.
* The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of the CPS1 SFII games.
* After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition".
* New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and M. Bison (It used to show two generic guys).
* All bonus games have been removed.
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Super Street Fighter II X: Grand Master Challenge (Japan 940223)

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Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
  • audiocpu Z80 (@ 8 Mhz)
Chipset
  • Q-Sound (@ 4 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Super Street Fighter II X: Grand Master Challenge (Japan 940223) Screenshots

Super Street Fighter II X: Grand Master Challenge (Japan 940223) - Screen 1
Super Street Fighter II X: Grand Master Challenge (Japan 940223) - Screen 2
Super Street Fighter II X: Grand Master Challenge (Japan 940223) - Screen 3
Super Street Fighter II X: Grand Master Challenge (Japan 940223) - Screen 4
Super Street Fighter II X: Grand Master Challenge (Japan 940223) - Screen 5

Tips on Super Street Fighter II X: Grand Master Challenge (Japan 940223)

* Play as Old-version Characters : Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage...
Old Chun Li : Down(x3), Up
Old Dee Jay : Down(x2), Up(x2)
Old Bison : Down, Up(x2), Down
Old Dhalsim : Down, Up(x3)
Old Ken : Left(x3), Right
Old Fei Long : Left(x2), Right(x2)
Old Vega : Left, Right(x2), Left
Old T. Hawk : Right(x2), Left(x2)
Old Ryu : Right(x3), Left
Old Guile : Up, Down(x3)
Old Sagat : Up, Down(x2), Up
Old Cammy : Up(x2), Down(x2)
Old Honda : Up(x3), Down

* Play as Gouki : At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting.

* Gouki as Final Boss : If you reach the final stage on a single credit (no continues), you will fight Akuma instead of M. Bison.

* Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Hyper Fighting color, any Kick button or the Start button for one of 4 Super colors, or hold any attack button (except the Start button) for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" color.

* End Credits : If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits.
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