Street Fighter (World, Analog buttons)

Arcade 1987 Capcom Fighter Versus
Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they faces 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".
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Street Fighter (World, Analog buttons)

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Technical

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
  • audio2 Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • MSM5205 (@ 0 Mhz)
  • MSM5205 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Street Fighter (World, Analog buttons) Screenshots

Street Fighter (World, Analog buttons) - Screen 1
Street Fighter (World, Analog buttons) - Screen 2
Street Fighter (World, Analog buttons) - Screen 3
Street Fighter (World, Analog buttons) - Screen 4
Street Fighter (World, Analog buttons) - Screen 5

Clones of Street Fighter (World, Analog buttons)

Tips on Street Fighter (World, Analog buttons)

Performing special moves : Unlike pretty much every other fighting game, this game requires the player to "release" the buttons instead of pressing them to attack. This applies to special moves as well. A tip to do them easily is to hold the attack button as soon as you start the motion and release it as soon as you finish it.

Turtling with Mike : When fighting Mike, you can turtle-up in the corner and he will just repeatedly throw low punches at you (which you can block). You can use this to your advantage by letting time run out if you have more energy than he does.

Single-Move Victory with Birdie : When fighting Birdie, if you do a hurricane kick right at the start of the round, you can 'sometimes' get him will all of the kicks (he will not be knocked back) and defeat him with that one move alone.

Street Fighter (World, Analog buttons) and M.A.M.E.

0.35b3 [Olivier Galibert]

Artwork available

WIP:
- 6th September 2010: Mr. Do - Bezel for Street Fighter is done, thanks to Kiltron for cleaning.
- 0.137u2: Bill D and The Dumping Union added clone Street Fighter (US, set 2) (protected). Changed description to 'Street Fighter (World, Analog buttons)' and clones 'Street Fighter (US)' to 'Street Fighter (US, set 1)' and 'Street Fighter (Japan)' to 'Street Fighter (Japan) (protected)'. Renamed (sfus) to (sfu). Fixed gfx3 rom loading in clone Street Fighter (prototype).
- 3rd April 2010: Smitdogg - Bill D. dumped a real Street Fighter (US version). It uses an 8751 MCU. The US dump in MAME is possibly hacked.
- 0.135u4: Fabio Priuli added driver data struct and save states to Street Fighter.
- 0.133u1: Renamed (sfjp) to (sfj).
- 0.131u1: Angelo Salese merged memory maps in the Street Fighter driver.
- 0.124u2: Fabio Priuli fixed misplaced background graphics in clone Street Fighter (Japan).
- 0.88u1: Renamed (sf1) to (sf), (sf1us) to (sfus), (sf1jp) to (sfjp) and (sf1p) to (sfp).
- 0.60: Added clone Street Fighter (prototype).
- 14th April 2002: Aaron Giles added a prototype version to the Street Fighter driver.
- 0.37b8: Added 5x 'Unknown' dipswitch.
- 0.37b7: Added proms ($0, 100, 200, 300 - unknown).
- 3rd October 1999: Nicola fixed Street Fighter from crashing.
- 0.35RC1: Nicola Salmoria fixed Street Fighter sound.
- 2nd June 1999: Nicola fixed Street Fighter ADPCM sound and added the second channel for the YM3012 chip.
- 3rd May 1999: Olivier Galibert fixed Street Fighter 1 from crashing.
- 0.35b11: Olivier Galibert fixed background in Street Fighter 1. Added 2nd Z80 CPU (3579545 Hz) and 2x MSM5205 sound.
- 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct.
- 7th March 1999: Olivier Galibert added the second Z80 to Street Fighter 1, which was needed to added the sample playing support.
- 0.35b3: Olivier Galibert added Street Fighter (World) (Capcom 1987) and clones (US) and (Japan). TODO: Hook up the second Z80 (which plays samples through two MSM5205). Properly support palette shrinking in the video driver. Clean up and optimize the video driver (it's currently redrawing the whole screen every frame).
- 12th February 1999: Nicola has fixed some graphics problems. He added YM2151 support for Street Fighter 1, but samples are still missing.

ARCADE RELEASE: Street Fighter (Capcom) - 1987/Aug/30

LEVELS: 10

Other Emulators:
* FB Alpha

Romset: 4273 kb / 44 files / 1.07 zip
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