Bloody Roar 2 (Japan)

Arcade 1998 Eighting / Raizing Fighter Versus
A 1-on-1 fighting game where the players can transform into powerful beasts.
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Bloody Roar 2 (Japan)

Partager Bloody Roar 2 (Japan)

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Technical

CPU
  • maincpu CXD8530CQ (@ 67 Mhz)
  • audiocpu 68000 (@ 12 Mhz)
Chipset
  • SPU (@ 33 Mhz)
  • YMF271 (@ 16 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Bloody Roar 2 (Japan) Screenshots

Bloody Roar 2 (Japan) - Screen 1
Bloody Roar 2 (Japan) - Screen 2
Bloody Roar 2 (Japan) - Screen 3
Bloody Roar 2 (Japan) - Screen 4
Bloody Roar 2 (Japan) - Screen 5

Clones of Bloody Roar 2 (Japan)

Bloody Roar 2 (Japan) and M.A.M.E.

0.132u3 [Brian Troha]
0.82u1 [smf]

Bugs:
- Attract mode causes freezes and it also freezes occasionally during game play. Terryn (ID 01768)

WIP:
- 0.132u3: Brian Troha added Bloody Roar 2 (WORLD) and clones (ASIA) and (USA). Renamed (bldyror2) to (bldyror2j).
- 13th January 2009: Guru - A few packages arrived yesterday. Thanks to Brian Troha for Bloody Roar 2 Asia and Smitdogg for Bloody Roar 2 USA.
- 0.129: Added new user2 rom ($200000).
- 0.82u1: smf added Bloody Roar 2 (JAPAN) (Eighting/Raizing 1998). One rom is bad.
- 7th May 2004: smf fixed the banking in Bloody Roar 2 so that it works fully now.
- 3rd May 2004: Guru - Bloody Roar 2 arrived from Brian Troha.

LEVELS: 8 + 1

Other Emulators:
* ZiNc

Romset: 25602 kb / 10 files / 18.3 zip
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