Snap Jack

Arcade 1982 Universal Misc.
Guide a dot-munching, long-jumping, leg-stretching character through right-to-left scrolling scenes of hills and tunnels. Avoid squid-type-things, giant fish, and the kettles and boots on the overhead conveyor. This game is a cross between "Pac-Man" and "Scramble".
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Snap Jack

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Technical

CPU
  • maincpu Z80 (@ 4 Mhz)
Chipset
  • SN76489 (@ 4 Mhz)
  • SN76489 (@ 4 Mhz)
Display
  • Orientation Yoko
  • Resolution 240 x 192
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 0
  • Kind of controler joy (8 ways)

Snap Jack Screenshots

Snap Jack - Screen 1
Snap Jack - Screen 2
Snap Jack - Screen 3
Snap Jack - Screen 4
Snap Jack - Screen 5

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Snap Jack and M.A.M.E.

0.27 [F. Kurokawa]

WIP:
- 0.145u4: Tafoid got rid of bogus inputs for Snap Jack, there are no fire buttons at all, just controller and start buttons.
- 0.126u5: Fixed rom names.
- 0.123u2: Changed palettesize to 96 colors.
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.34b1: Added color proms ($0, 20, 40 - palette and sprite color lookup table).
- 0.28: Snap Jack is oriented correctly and Snap Jack (wheels) are properly supported [Nicola Salmoria]. Mike Balfour added high score saving to Snap Jack. Known issues: 2 Player controls don't work. What do the dipswitches do?
- 0.27: Thanks to F. Kurokawa, preliminary Snap Jack (Universal) support. Runs on the same hardware as Lady Bug. What do the dipswitches do? 2 player controls don't work.

Other Emulators:
* FB Alpha

Romset: 41 kb / 13 files / 23.8 zip
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