Bubble Trouble (Japan)

Arcade 1992 Namco Shooter Gun
Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop.
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Bubble Trouble (Japan)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • slave 68000 (@ 12 Mhz)
  • audiocpu M6809 (@ 2 Mhz)
  • mcu HD63705 (@ 2 Mhz)
Chipset
  • C140 (@ 0 Mhz)
  • YM2151 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler lightgun

Bubble Trouble (Japan) Screenshots

Bubble Trouble (Japan) - Screen 1
Bubble Trouble (Japan) - Screen 2
Bubble Trouble (Japan) - Screen 3
Bubble Trouble (Japan) - Screen 4
Bubble Trouble (Japan) - Screen 5

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0.99u2 [David Haywood]

WIP:
- 0.137u2: David Haywood hooked up default NVRAM for Bubble Trouble.
- 0.133: hap fixed gun and crosshair positioning in Bubble Trouble. Changed game from flag GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS (missing external artwork).
- 0.131u1: Added missing gfx1 rom ($100000).
- 0.130u1: Changed description to 'Bubble Trouble (Japan)'.
- 0.112u1: Canim fixed Bubble Trouble crosshairs.
- 0.99u2: David Haywood added Bubble Trouble (Namco 1992).
- 17th December 2004: Dumping Project - Arzeno Fabrice came through with a dump of the Most Wanted Namco System 2 game 'Bubble Trouble'. The thing is, this is a sequel of 'Golly Ghost', so we'll probably need high-res photos of the backdrop to really support this game in MAME.

Romset: 4152 kb / 16 files / 823.6 zip
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