Road Runner (rev 2)

Arcade 1985 Atari Games Platform Run Jump Scrolling
The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract sidways-scrolling racing game from Atari.

A variety of traps and pitfalls await the Road runner - including cannons, land mines and cliff-top drops - that must be carefully avoided or negotiated. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer.

Piles of birdseed are littered throughout the levels and Road Runner must eat them (by running over them) whenever possible, as missing five seed piles will cause Road Runner to feel faint and stop running, resulting in his being caught by Wile E Cayote. A 'Seed Meter' at the top of the screen indicates Road Runner's seed enery level.

Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series.
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Road Runner (rev 2)

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Technical

CPU
  • maincpu 68010 (@ 7 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey POKEY (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • POKEY (@ 1 Mhz)
  • TMS5220C (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 59.922743 Hz
Controlers
  • Number of players 1
  • Number of buttons 3
  • Kind of controler stick

Road Runner (rev 2) Screenshots

Road Runner (rev 2) - Screen 1
Road Runner (rev 2) - Screen 2
Road Runner (rev 2) - Screen 3
Road Runner (rev 2) - Screen 4
Road Runner (rev 2) - Screen 5

Clones of Road Runner (rev 2)

Tips on Road Runner (rev 2)

Don't use an 8-way controller like Hot-Rod or X-Arcade with this game. You won't be able to control the Road Runner very well. Use a variable speed, jet-fighting type game joystick. This will allow you to control the variety of Road Runner speeds with precision. It makes the game much more fun and you'll get farther.

Don't go so fast that you lose Wile E. Coyote from view. He'll coming whizzing back with a vengeance. He'll attack at high speed on rocket skates and in later levels, super sneakers.

If you stay close to Wile E. Coyote and maintain a constant speed (his arms will stick out in an effort to grab you), you can get a "Tongue Bonus" for 2000 points. The Road Runner will turn it's head around at Wile E. and stick out it's tongue twice, making that classic cartoon "Twoop twoop" sound. Pretty funny to see.

In higher levels, invisible paint buckets will appear. You need to get to them and paint yourself before Wile E. Coyote does. If you manage to paint yourself with the invisible paint, Wile E. Coyote will lose sight of you, stand and look around with a "?" above his head. Also funny to see.

On the levels where Wile E. coyote has acquired a portable helicopter and is dropping dynamite onto the Road Runner from above, keep running forwards while constantly moving the Road Runner diagonally up and down (on some levels, you need to be watchful for land mines); this makes it much more difficult for the Coyote to target you accurately.

Road Runner (rev 2) and M.A.M.E.

0.31 [Aaron Giles]

Bugs:
- roadrunn and clones: Input (Button) labels not logical. MAMEBase (ID 03388)

WIP:
- 0.133u1: Renamed (roadrun2) to (roadrunn2) and (roadrun1) to (roadrunn1).
- 0.105u4: Fixed rom names.
- 0.76u1: Aaron Giles added clones Road Runner (rev 1) and (rev 1+). Changed parent description to 'Road Runner (rev 2)'. Fixed rom names.
- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz.
- 0.33b3: Aaron Giles fixed colors in Road Runner.
- 0.31: Aaron Giles added Road Runner (Atari Games 1985).

Romset: 1153 kb / 40 files / 444.4 zip
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