Mortal Kombat 4 (version 3.0)

Arcade 1997 Midway Fighter Versus
The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.
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Mortal Kombat 4 (version 3.0)

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Technical

CPU
  • maincpu TMS32032 (@ 60 Mhz)
  • dcs2 ADSP-2104 (@ 16 Mhz)
Chipset
  • DMA-driven DAC
  • DMA-driven DAC
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 56.665468 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Mortal Kombat 4 (version 3.0) Screenshots

Mortal Kombat 4 (version 3.0) - Screen 1
Mortal Kombat 4 (version 3.0) - Screen 2
Mortal Kombat 4 (version 3.0) - Screen 3
Mortal Kombat 4 (version 3.0) - Screen 4
Mortal Kombat 4 (version 3.0) - Screen 5

Clones of Mortal Kombat 4 (version 3.0)

Tips on Mortal Kombat 4 (version 3.0)

* Alternate Costumes : enter one of the following codes at the character selection screen while highlighting that particular Character.
FUJIN : hold Start, then press LP + HP + HK
JAREK : hold Start, then press HK + HP + RN
JAX : Hold Start, then press RN + LP + BL
JOHNNY CAGE : hold Start, then press RN + LP + LK
KAI : hold Start, then press HP + BL + LK
LIU KANG : hold Start, then press HK + BL + LK
QUAN CHI : hold Start, then press HP + RN + HK
RAIDEN : hold Start, then press LP + BL + HK
REIKO : hold Start, then press RN + HP + LK
REPTILE : hold Start, then press LP + BL + LK
SCORPION : hold Start, then press HP + HK + BL
SHINNOK : hold Start, then press HP + BL + LP
SONYA : hold Start, then press LK + HP + RN
SUB-ZERO : hold Start, then press RN + BL + HP
TANYA : hold Start, then press HK + LK + HP

* SHINNOK : the Morphing list...
CAGE : Down(x2), HP
FUJIN : Forward(x2), Back, HK
JAREK : Back(x3), LK
JAX : Forward, Down, Forward, HK
KAI : Forward(x3), LK
LIU KANG : Back(x2), Forward, HK
QUAN CHI : Back, Forward, Back, Forward, LK
RAIDEN : Down, Forward(x2), HP
REIKO : Back(x3), Block
REPTILE : Back(x2), Forward, Block
SCORPION : Forward, Back, LP
SONYA : Forward, Down, Forward, HP
SUB ZERO : Down, Back, LP
TANYA : Back, Forward, Down, Block

* Fatality - CAGE :
1. Forward, Back, Down(x2), HK
2. Down(x2), Forward, Down, Block

* Fatality - FUJIN :
1. Run+Block(x5)
2. Down, Forward(x2), Up, Block

* Fatality - JAREK :
1. Forward, Back, Forward(x2), LK
2. Up(x2), Forward(x2), Block

* Fatality - JAX :
1. Hold (LK 3s), Forward(x2), Down, Forward, Release LK
2. Back, Forward(x2), Down, Block

* Fatality - KAI :
1. Hold Block, Up, Forward, Up, Back, HK
2. Up(x3), Down, Block

* Fatality - LIU KANG :
1. Forward(x3), Down, HK+LK+Block
2. Forward, Down(x2), Up,HP

* Fatality - QUAN CHI :
1. Hold (LK 5s), Forward, Down, Forward, Release LK
2. Up(x2), Down(x2), LP

* Fatality - RAIDEN :
1. Hold Block, Forward, Back, Up(x2), HK
2. Down, Up(x3), HP

* Fatality - REIKO :
1. Forward, Down, Forward, LP+Block+HK+LK
2. Back(x2), Down(x2), HK

* Fatality - REPTILE :
1. Hold (HP+HK+LP+LK), Up
2. Up, Down(x3), HP

* Fatality - SCORPION :
1. Back, Forward(x2), Back, Block
2. Back, Forward, Down, Up, HP

* Fatality - SONYA :
1. Hold Block, Down(x3), Up, Run
2. Up, Down(x2), HK

* Fatality - SUB ZERO :
1. Forward, Back Forward, Down, (HP+Block+Run)
2. Back(x2), Down, Back, HP

* Fatality - SHINNOK :
1. Down, Back, Forward, Down, Run
2. Down, Up(x2), Down, Block

* Fatality - TANYA :
1. Down(x2), Up, Down, HP+Block
2. Down, Forward, Down, Forward, HK

* Fatality - level ''Spike''
CAGE : Back, Forward(x2), LK
FUJIN : Back, Forward, Back, HP
JAREK : Back, Forward(x2), LP
JAX : Forward(x2), Back, HP
KAI : Back, Forward, Down, HK
LIU KANG : Forward(x2), Back, HK
QUAN CHI : Forward(x2), Back, LK
RAIDEN : Forward(x2), Down, LP
REIKO : Forward(x2), Down, LK
REPTILE : Down(x2), Forward, HK
SCORPION : Back, Forward(x2), LK
SHINNOK : Down, Forward, Back, HP
SONYA : Forward, Down, Forward, HP
SUB ZERO : Down(x3), LK
TANYA : Forward(x3), LP

* Fatality - level 'Fan'
CAGE : Down, Forward(x2), HK
FUJIN : Down(x3), HK
JAREK : Forward, Down, Forward, HK
JAX : Forward(x2), Back, LK
KAI : Forward(x2), Down, Block
LIU KANG : Forward(x2), Back, LP
QUAN CHI : Forward(x2), Down, HP
RAIDEN : Down, Forward, Back, Block
REIKO : Down(x2), Back, LP
REPTILE : Down, Forward(x2), LP
SCORPION : Forward, Down(x2), LK
SHINNOK : Down(x2), Forward, HK
SONYA : Down, Back(x2), HK
SUB ZERO : Hold Block, Down, Up(x3), Release Block, HK
TANYA : Back, Forward, Down, HP

* Hidden Character Meat : Enter 'Group Mode' and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected.

* Choose Your Destiny : Use Start button to rotate the tower before choosing it.

* Toasty 3- D: Hold Start during Scorpion's 'Breath of Death' fatality, and Dan Forden (MK4's Sound Programmer) will say 'Toasty! 3-D!'

* Goro's Lair Fatality Extras :
1. Hold Down on both joysticks after doing the Goro's Lair Fatality with any character, and the victim will slide off the spikes and fall back to the ground, a bloody mess.
2. Hold Start after doing the Goro's Lair Fatality with any character, and Dan Forden (MK4's Sound Programmer) will say his classic 'Toasty!'

* What Are You Waiting For : If you wait for an extended amount of time at the "Select Method of Kombat" screen, the announcer will say "What are you waiting for!?"

* Offensive Words : If you enter an offensive word at the 'Greatest Warrior is...' screen, such as 'DIK' or 'FUK', those initials will be replaced with MK co-creator Ed Boon's initials, 'TRA' or 'MAB'.

* Kombat Kodes : Enter one of the following kodes to activate the corresponding effect.
Kode 1: 111-111 "Free Weapon"
Kode 2: 100-100 "Throwing Disabled"
Kode 3: 444-444 "Armed and Dangerous"
Kode 4: 666-666 "Silent Kombat"
Kode 5: 050-050 "Explosive Kombat"
Kode 6: 222-222 "Random Weapons"
Kode 7: 123-123 "No Power ??"
Kode 8: 555-555 "Many Weapons"
Kode 9: 333-333 "Randper Kombat"
Kode 10: 060-060 "No Rain"
Kode 11: 002-002 "Weapon Kombat"
Kode 12: ???-??? "4 Player Randper Illegal"
Kode 13: 012-012 "Noob Saibot Mode"
Kode 14: 020-020 "Red Rain"
Kode 15: 010-010 "Maximum Damage Disabled"
Kode 16: 110-110 "Throwing and Max Damage Disabled"
Kode 17: 011-011 "Kombat Zone: Goro's Lair"
Kode 18: 022-022 "Kombat Zone: The Well"
Kode 19: 033-033 "Kombat Zone: Elder Gods"
Kode 20: 044-044 "Kombat Zone: The Tomb"
Kode 21: 055-055 "Kombat Zone: Wind World"
Kode 22: 066-066 "Kombat Zone: Reptile's Lair"
Kode 23: 101-101 "Kombat Zone: Shaolin Temple"
Kode 24: 202-202 "Kombat Zone: Living Forest"
Kode 25: 303-303 "Kombat Zone: The Prison"
Kode 26: 001-001 "Unlimited Run"

Mortal Kombat 4 (version 3.0) and M.A.M.E.

0.84u3 [Aaron Giles]

Artwork available

Bugs:
- Administrative buttons cause MK4 (Rev 3.0) to Lock-Up Jdurg (ID 01449)

WIP:
- 0.142u6: Midway Zeus improvements [Phil Bennett]: Added some alternate FIFO commands used by clone Mortal Kombat 4 (version 1.0) - Game now playable. Hooked up the short-format draw command (used to draw life bars and shadows in Mortal Kombat 4). Added support for alternate 4/8 bit texture formats (used by Mortal Kombat 4).
- 0.142u3: Phil Bennett fixed Mortal Kombat 4 hangs in demo mode after about 5 mins/matches.
- 0.135u4: XRodney, HobbyRoms and Patrick McCarron added clone Mortal Kombat 4 (version 1.0), not working.
- 22nd December 2009: Smitdogg - XRodney (from Malta, Europe) dumped his MK4 Revision 1 board with the help of HobbyRoms and Patrick McCarron.
- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got MK4.
- 0.133u1: Brian Troha fixed the version number of 2 sound roms for Mortal Kombat 4 and made U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver.
- 0.132u2: Brian Troha improved/fixed rom names for Mortal Kombat 4.
- 19th June 2009: Smitdogg - Thanks to N. Alston we got an MK4 PCB for decapping and medieval Australian Dr. Frankenstein style lab experiments. The PCB isn't working, which is why we were able to get a good price on it, but it's probably an easy fix for Guru.
- 9th July 2008: Mr. Do - Marquee for Mortal Kombat 4, thanks to the BYOAC/CAG artwork.
- 0.122u4: Changed description to 'Mortal Kombat 4 (version 3.0)' and clone to '(version 2.1)'.
- 0.122u3: Aaron Giles fixed year in MK4 startup test. Changed VSync to 56.665468 Hz.
- 0.122u1: Changed VSync to 56.098788 Hz.
- 0.122: Aaron Giles fixed Mortal Kombat 4, while writing a 44mb file called waveram.dmp.
- 0.121u4: Aaron Giles fixed Mortal Kombat 4 - Game now playable.
- 0.121: Replaced TMS32031 CPU1 with TMS32032 (60MHz).
- 0.120u2: Aaron Giles made some progress on the Midway Zeus-based system. The 3D command stream is now parsed and the format is partially understood, enough to display some polygons but with incorrect textures in Mortal Kombat 4. Changed description to 'Mortal Kombat 4 (3.0)' and clone '(? rev)' to 'Mortal Kombat 4 (2.1)'. Changed visible area to 400x256.
- 29th October 2007: Aaron Giles - I Think This One Is Going To Be Slow... In a fairly typical move, I've blown off all my other projects to look at something shiny. There's some decent progress, but any textures that aren't coplanar with the screen are clearly quite wonky. In fact, it's driving me a bit batty at the moment. At least it is working enough to parse the model data, and you can watch the intro with its rotating camera and rain effects (see last picture - it looks better in motion). There is still a ton of stuff that I don't yet understand. Having a PCB would be very handy (not only for this but for weeding out the remaining TMS32031 math bugs). Anyone got one they want to loan me for a few months?
- 0.120u1: icronnya77 added clone Mortal Kombat 4 (? rev).
- 0.84u5: Added 'Fatalities' dipswitch.
- 0.84u3: Aaron Giles added Mortal Kombat 4 (rev L3) (Midway 1997).

Romset: 23552 kb / 12 files / 20.7 zip
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