Virtua Fighter

Arcade 1993 Sega Fighter Versus
In this 3-D fighting game, the game's battle system is simple, yet complex. There are 3 buttons : Punch, Kick and Guard. Movement is strictly confined to a horizontal plane.

Battles are won by draining the energy bar of your opponent or by pushing your opponent off the edges of the ring (known as a 'Ring-out').

When a 'Draw' is declared (timer reaches zero with both fighters having an equal amount of energy), a Sudden Death match is held on a very small platform, making a win by Ring-out that much more probable.

The game favours tactical play over mindless button bashing, and the gameplay is balanced accordingly to reflect this.
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Technical

CPU
  • maincpu V60 (@ 16 Mhz)
  • audiocpu 68000 (@ 10 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 57.52416 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Virtua Fighter Screenshots

Virtua Fighter - Screen 1
Virtua Fighter - Screen 2
Virtua Fighter - Screen 3
Virtua Fighter - Screen 4
Virtua Fighter - Screen 5

Tips on Virtua Fighter

* Play as Dural : First, you must beat the computer Dural and have 2 games worth of credits in the machine ready to go. After beating the game, have one player press Start and pick a character. As soon as that character finishes smiling, but before the game actually starts, player 2 should press Start to interrupt the process. If your timing is perfect, and the stars are perfectly aligned, and you've been a good boy or girl, player 2 may come in as Dural.

* See Credits : You can get the credits of the programmers to come up on the screen by holding down a Start button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the Start button to keep the credits coming or else they will freeze.

* Kage's Face Mask : It seems that after about 3,000 plays, the mask on Kage falls off instead of just his headband. You can see his teeth and a scar on his cheek.

Virtua Fighter and M.A.M.E.

0.81u1 [Olivier Galibert]

WIP:
- 6th April 2007: Charles MacDonald - I repaired my Virtua Fighter PCB set which had been dead for quite some time and have been using two of the EPROM emulators in parallel to run test programs. I also finished mapping out all of the video board circuitry except for the customs/TGPs (no idea how to proceed on that one), and have been able to piece together a mostly complete memory map on the V60 side including timings for each memory region.
- 0.101u5: R. Belmont fixed missing sound in Virtua Fighter.
- 0.88u1: Renamed (vf1) to (vf).
- 0.86u1: Changed description to 'Virtua Fighter'.
- 0.85u2: Andrew Gardner and Olivier Galibert updated the Model1 TGP coprocessor and Virtua Fighter is now playable. Fixed rom names.
- 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins.
- 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 roms ($400000, 600000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound.
- 0.81u1: Olivier Galibert added Virtua Fighter 1 (Sega 1993).
- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches.

LEVELS: 9

Romset: 30208 kb / 26 files / 12.6 zip
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