The Lost World

Arcade 1997 Sega Shooter Gun
If you have a good arm at shooting games you're fine. But if you don't have a good arm at shooting games better start practicing, because half of the whole game you'll be shooting a lot of raptors coming at you 30 miles per hour!!!
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The Lost World

Partager The Lost World

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Technical

CPU
  • maincpu PowerPC 603e (@ 100 Mhz)
  • audiocpu 68000 (@ 12 Mhz)
Chipset
  • SCSP
  • SCSP
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler lightgun

The Lost World Screenshots

The Lost World - Screen 1
The Lost World - Screen 2
The Lost World - Screen 3
The Lost World - Screen 4
The Lost World - Screen 5

The Lost World and M.A.M.E.

0.89u1 [Ville Linde, Andrew Gardner, R. Belmont]

SETUP:
- The ingame part of the game has an annoying raster pattern on top of everything. Keys Y to O are assigned as 2D layer toggle keys. Press U to disable layer 2 in Lost World. Also remember to calibrate the light gun in the test menu.

WIP:
- 0.126: Removed mirrored region sound1 ($200000, 600000).
- 0.90u2: Changed PPC603 CPU1 clock speed to 100MHz. Added Light gun, 2x buttons and 2nd coin slot. Added region sound1 ($400000, 600000).
- 1st January 2005: Ville Linde - Let's start this year with something special... Wireframe for Lost World. Update: Added Z-buffering and texturing (no perspective correction or bilinear filtering yet).
- 0.89u3: Ville Linde added preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff.
- 0.89u1: Added The Lost World (Sega 1997). Some basic 2D hooked up, nothing more.

Other Emulators:
* Supermodel

Romset: 109056 kb / 39 files / 74.8 zip
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