Zero Point (Japan)

Arcade 1998 Unico
A target shooting game.

Partager Zero Point (Japan)

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Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
Chipset
  • YM3812 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler lightgun

Clones of Zero Point (Japan)

Zero Point (Japan) and M.A.M.E.

0.37b16 [Luca Elia]

Bugs:
- When you insert a coin, the credit sound does not play. Pika163 (ID 00938)
- Music (not normal sound) is two notes too high (for example E being F sharp). Verified with actual cabinet. Kurushimi (ID 00937)

WIP:
- 0.86u1: Fixed some bugs in Zero Point that were in 0.86 [various].
- 0.84: El Condor fixed sound clock frequency for Zero Point. Changed YM3812 clock speed to 3579545 Hz.
- 0.72: Brian Troha added clone Zero Point (set 2). Changed parent description to 'Zero Point (set 1)'. Fixed rom names.
- 9th August 2003: Brian Troha added an alternate version of Zero Point to the Unico driver.
- 0.68: Changed 'Unknown' to 'Unused' dipswitches.
- 6th May 2003: Guru fixed the dipswitch settings in Zero Point.
- 0.61: Light gun support [Bryan McPhail].
- 0.37b16: Luca Elia added Zero Point (Unico Electronics 1998).
- 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it.
- 5th June 2001: Guru - Dumped Zero Point (Unico 1998). It's virtually identical to Namco's Point Blank.

LEVELS: 4 - 25 (training, beginner/expert)

Other Emulators:
* FB Alpha

Romset: 17920 kb / 11 files / 8.30 zip
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