Dead Angle

Arcade 1988 Seibu Kaihatsu Shooter 1st Person
Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without putting up a fight in this challenging shoot'em up.
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Dead Angle

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Technical

CPU
  • maincpu V30 (@ 8 Mhz)
  • sub V30 (@ 8 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
  • YM2203 (@ 3 Mhz)
  • Seibu ADPCM (@ 0 Mhz)
  • Seibu ADPCM (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Dead Angle Screenshots

Dead Angle - Screen 1
Dead Angle - Screen 2
Dead Angle - Screen 3
Dead Angle - Screen 4
Dead Angle - Screen 5

Clones of Dead Angle

Dead Angle and M.A.M.E.

0.67 [Bryan McPhail, David Haywood]

Bugs:
- In the 2nd to last level, there are numerous graphical errors. Karasu (ID 00092)

WIP:
- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Dead Angle.
- 0.142: Aaron Giles fixed missing ADPCM sound in Dead Angle and clones.
- 0.129u6: Phil Bennett fixed music drowns out sound effects in Dead Angle and clones.
- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'.
- 0.126u4: Fabio Priuli added DIP locations to Dead Angle.
- 0.122u5: Guru added clone Lead Angle (Japan). David Haywood fixed game freezes after complete level 1.
- 29th December 2007: Guru - I've been busy dumping a few other things too... Lead Angle is now dumped. I also measured and noted some clocks are wrong in MAME.
- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. Replaced V20 CPU with V30.
- 0.108u2: Aaron Giles removed VIDEO_BUFFERS_SPRITERAM flag from Dead Angle, which crashed.
- 12th January 2006: Guru - Lead Angle (Seibu 1988) arrived from our Japanese contact.
- 30th September 2005: Dumping Project - Our Japanese contact won a Tecmo 'Lead Angle' (licensed version of "Dead Angle") PCB in Yahoo! Japan auctions.
- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz).
- 0.94u1: Aaron Giles fixed Dead Angle crashing. Added 2nd YM2203 (3579545 Hz) sound.
- 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz).
- 0.77u2: Added dipswitches 'Service Mode', 'Difficulty', 'Bonus Life', 'Lives' and 'User Mode'.
- 0.76u2: Improved sound in Dead Angle by adding ADPCM sounds [R. Belmont, Jarek Burczynski]. Added 2x ADPCM sound.
- 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. David Haywood added Gang Hunter, a Dead Angle clone, but it doesn't work because the controls are not emulated correctly.
- 0.71u2: Inigo Luja fixed dips in Dead Angle. Added 'Cabinet' dipswitch.
- 0.67: Bryan McPhail added Dead Angle (Seibu Kaihatsu 1988) and clone Gang Hunter (Spain). TODO: Verify dips and hook up samples.
- 28th March 2003: Bryan McPhail sent in a driver for Dead Angle and David Haywood fixed one of the graphics planes in it.

PLAY INSTRUCTIONS:
- Don't stand in front of the enemy. Move up, down, left and right.
- Hide behind the obstacles and stay clear of bullets.
- One grenade is worth twenty bullets.
- Shoot'm and get the extra power.

LEVELS: 9



Romset: 2792 kb / 21 files / 709.7 zip
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