Versus Net Soccer (ver AAA)

Arcade 1996 Konami Sports Soccer
28 different national teams are selectable in this soccer game. You can select from two 3-D views: half-top view or side view. When two monitors are used, one screen can be in half-top and the other in side view during the game.
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Versus Net Soccer (ver AAA)

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Technical

CPU
  • soundcpu 68000 (@ 8 Mhz)
  • dasp TMS57002 (@ 12 Mhz)
  • maincpu 68EC020 (@ 24 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.185606 Hz
Controlers
  • Number of players 4
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Versus Net Soccer (ver AAA) Screenshots

Versus Net Soccer (ver AAA) - Screen 1
Versus Net Soccer (ver AAA) - Screen 2
Versus Net Soccer (ver AAA) - Screen 3
Versus Net Soccer (ver AAA) - Screen 4
Versus Net Soccer (ver AAA) - Screen 5

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0.107u3 [f205v, R. Belmont]
0.74u2 [?]
0.67 [?]

WIP:
- 0.137u4: Team Japump added redumped sound rom (627a23.7r) to Versus Net Soccer.
- 0.136u2: David Haywood fixed Versus Net Soccer - Game now playable. Team Japump and Dumping Union replaced GFX ROMs with correct dumps. David Haywood improved sprite/roz alignment.
- 18th January 2009: David Haywood - With the redumped ROMs from Japump / Dumping Union, and a few tweaks the Versus Net Soccer driver is looking a lot better. There are still some 1 frame sprite glitches (like the other GX Type 4 games), and a problem with the background layer not wrapping properly (see the crowd, Rushing Heroes suffers from the same issue), bad sound (the sound rom is still bad), and the only the left screen working properly, but it's basically fully playable for the first time, as can be seen below.
- 0.136u1: Olivier Galibert emulated DMA protection for startup-checks in Versus Net Soccer. David Haywood fixed Data ROM loading, game now boots and marked sprite and sound roms as BAD_DUMP.
- 2nd January 2009: David Haywood - Olivier managed to pass the first protection check in this. I swapped the data rom loading, and we have a title screen. I think the rom naming is incorrect, and it's possible some of the sprite roms are too small too, investigating. Update: I'm 99.9% sure that the roms are too small. The sprite roms contain nothing but player gfx and heads, but are used for a lot more in the game.
- 0.135u1: David Haywood and Angelo Salese added many improvements to Konami GX rendering. David Haywood added dual screen output. Changed visible area to 2x 576x224. Fixed maincpu/ gfx2 rom loading.
- 0.133u1: Renamed (vsnetseb) to (vsnetscreb), (vsnetscu) to (vsnetscru), (vsnetsca) to (vsnetscra) and (vsnetscj) to (vsnetscrj).
- 0.126u5: Guru added README for Versus Net Soccer.
- 0.107u3: R. Belmont and f205v added Versus Net Soccer (ver EAD) and clones (ver AAA) and (ver EAB). Renamed (vsnetscr) to (vsnetscu).
- 18th October 2005: f205v dumped Versus Net Soccer (ver EAD).
- 17th October 2005: f205v dumped Versus Net Soccer (ver EAB).
- 26th September 2005: f205v dumped Versus Net Soccer (ver AAA).
- 0.98u1: Changed description to 'Versus Net Soccer (ver UAB)' and clone '(Japan ver JAB)' to '(ver JAB)'.
- 0.97u5: Changed description to 'Versus Net Soccer (US ver UAB)' and clone '(ver JAB)' to '(Japan ver JAB)'.
- 0.85u1: Brian Troha added clone Versus Net Soccer (ver JAB). Added sound1 rom (4MB) from clone (ver JAB) to parent set.
- 0.74u2: Added Versus Net Soccer (ver UAB) (Konami 1996).
- 0.67: Added Versus Net Soccer (Ver UAB) (Testdriver).
- 3rd March 2004: Guru - Vs Net Soccer (Konami 1996, GX, redump required) arrived from Pelle.

Romset: 36096 kb / 16 files / 15.0 zip
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