Grand Striker

Arcade 1993 Human Sports Soccer
A soccer game from Human.
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Grand Striker

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Grand Striker Screenshots

Grand Striker - Screen 1
Grand Striker - Screen 2
Grand Striker - Screen 3
Grand Striker - Screen 4
Grand Striker - Screen 5

Clones of Grand Striker

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Grand Striker and M.A.M.E.

0.61 [Farfetch'd]

Bugs:
- The music only plays in the first match. ShengLuc (ID 01209)

WIP:
- 0.133u1: Renamed (gstrikea) to (gstrikera).
- 0.132u1: ClawGrip and ShengLuc added clone Grand Striker (Americas). Fixed rom names in parent set.
- 0.131u2: Angelo Salese added MCU no dumps for the Grand Striker driver.
- 0.106u5: Added plds ($0, 200, 400, 600, 800 - u52, u74, u75, u89 and u109) to Grand Striker.
- 0.100u4: Changed visible area to 320x224.
- 26th September 2005: f205v dumped Grand Striker Human Cup.
- 24th January 2003: Angelo Salese submitted a fix for the graphics priorities in Grand Striker.
- 0.61: Farfetch'd added Grand Striker (Human 1993). TODO: Finish hooking up the inputs. Tilemap scrolling/rotation/zooming or whatever effect it needs. Priorities are wrong. I suspect they need sprite orthogonality. Missing mixer registers (mainly layer enable/disable). Merge with other Video System games? Grand Striker has an IRQ2 which is probably network related. DSWs need correctly mapping, they're just commented for the moment.
- 24th May 2002: Stephane Humbert fixed dipswitch settings in Grand Striker.
- 22nd May 2002: Farfetch'd sent in a driver for Grand Striker, which works fine except the playfield graphics and priorities are not yet correct.
- 4th January 2002: Guru - Received Grand Striker (Human 1993) and dumped. Thanks to Pelle for the board.

LEVELS: 5

Romset: 14850 kb / 17 files / 5.37 zip
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