Body Slam (8751 317-0015)

Arcade 1986 Sega Sports Wrestling
A female wrestling game starring some VERY ugly women!
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Body Slam (8751 317-0015)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
  • n7751 N7751 (@ 6 Mhz)
  • mcu I8751 (@ 8 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • DAC
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Body Slam (8751 317-0015) Screenshots

Body Slam (8751 317-0015) - Screen 1
Body Slam (8751 317-0015) - Screen 2
Body Slam (8751 317-0015) - Screen 3
Body Slam (8751 317-0015) - Screen 4
Body Slam (8751 317-0015) - Screen 5

Clones of Body Slam (8751 317-0015)

Body Slam (8751 317-0015) and M.A.M.E.

0.36b1 [Andrew Prime]

WIP:
- 0.138u1: Alex Jackson fixed clone Dump Matsumoto (Japan, 8751 317-0011a) doesn't start.
- 0.134u4: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown)' to 'Dump Matsumoto (Japan, 8751 317-0011a)'.
- 0.131u3: Aaron Giles and Dr. Decapitator added/hooked MCU dump in Body Slam (8751 317-0015). Added dipswitches 'Timer Speed' and 'Difficulty'.
- 0.122u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.112u1: Changed description to 'Body Slam (8751 317-0015)' and clone to 'Dump Matsumoto (Japan, 8751 317-unknown)'.
- 0.107u2: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown)' to 'Dump Matsumoto (Japan, 8751 317-unknown))'.
- 6th May 2009: Guru - Chip 8751 found on Body Slam 317-0015 has just been decapped and dumped.
- 0.105u3: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown))' to 'Dump Matsumoto (Japan, 8751 317-unknown)'.
- 0.89u2: Added I8751 (8MHz) MCU.
- 0.89u1: Changed Z80 CPU1 clock speed to 4MHz.
- 0.88u7: Changed description to 'Body Slam (8751 317-unknown)' and clone 'Dump Matsumoto (Japan)' to 'Dump Matsumoto (Japan, 8751 317-unknown))'. Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors.
- 29th March 2004: Charles MacDonald - Recently figured out how to get around the MCU protection in Body Slam, so I can run my own software. By forcing an address error in the initialization routine, I can get my exception handler to run before the MCU checksums the code, and it seems to resume control afterwards instead of leaving the 68000 halted.
- 0.36b9: Added clone Dump Matsumoto (Japan).
- 0.36b2: Added sound1 roms and N7751 sound chip.
- 0.36b1: Andrew Prime added Body Slam (Sega 1986).

Other Emulators:
* FB Alpha

Romset: 709 kb / 24 files / 330.0 zip
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