Space Fever High Splitter (set 2)

Arcade 1979 Nintendo Shooter Gallery
Space Fever High Splitter is another of Nintendo's takes on the "Space Invaders" franchise, only with a twist : if you don't quite hit the alien in the middle, you'll split the alien in two, both of which you'll have to shoot. The alien crafts are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction (one exception : see below). As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen; hit it and you'll get points and a smaller alien, hit the smaller alien and get more points.

There are three different game modes for 1- or 2-player games :
Game A : aliens go down two, up one, down two, up one.
Game B : aliens show up in one up-and-down row, they add a row each time they reach the edge and turn around.
Game C : The same as "Space Invaders" - all the aliens move as one 'block' in the same direction.
Play
Space Fever High Splitter (set 2)

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Technique

CPU
  • maincpu 8080 (@ 2 Mhz)
  • audiocpu I8035 (@ 6 Mhz)
Chipset
  • DAC
  • SN76477
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (2 ways)

Screenshots de Space Fever High Splitter (set 2)

Space Fever High Splitter (set 2) - Screen 1
Space Fever High Splitter (set 2) - Screen 2
Space Fever High Splitter (set 2) - Screen 3
Space Fever High Splitter (set 2) - Screen 4
Space Fever High Splitter (set 2) - Screen 5

Les clones de Space Fever High Splitter (set 2)

Scoring de Space Fever High Splitter (set 2)

Lower big alien whole : 30 points
Lower small alien : 10 points
Middle big alien whole : 60 points
Middle small alien : 20 ponts
Upper big alien whole : 90 points
Upper small alien : 30 points
Big UFO : 50-300 points
Little UFO : 500 points

Tips sur Space Fever High Splitter (set 2)

Try hitting the aliens in the middle, as hitting them on the side will split the aliens in two, giving you zero points in the process and adding to the number of shots you'll have to take to finish that round. You'll also earn more points for hitting the bigger aliens in the middle.

Space Fever High Splitter (set 2) et M.A.M.E.

0.34b6 [Al Kossow]

WIP:
- 0.133u2: Team Japump added clone Space Fever High Splitter (alt Sound). Fixed rom names.
- 0.133u1: Renamed (highspla) to (highsplta).
- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed 'Space Fever (black and white set 1)' and '(black and white set 2)' from clones of 'Space Fever (set 1)' to parent 'Space Fever High Splitter (set 1)' and clone 'Space Fever High Splitter (set 2)'. Renmamed (sfeverbw) to (highsplt) and (sfevrbwa) to (highspla). Fixed High Splitter ROM loading (wrong sound ROM in one set). Added 'Bonus Life' and 4x 'Unused' dipswitches.
- 0.79u1: Pierpaolo Prazzoli added Space Fever (black and white set 2). Changed description of 'Space Fever (black and white)' to '(black and white set 1)'.
- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver.
- 15th January 2004: Guru - Space Fever - High Splitter / Space Launcher (Nintendo 1979) arrived from Japan.
- 0.37b11: Added new cpu2 rom to clone Space Fever (black and white).
- 0.36RC2: Changed description to 'Space Fever (black and white)'.
- 0.35b12: Changed description to 'Space Fever'.
- 0.34b6: Al Kossow added 'Space Fever (B&W)' (Nintendo 1980).
- 12th August 1998: Dumped Space Fever High Splitter (set 1).

LEVELS: 1 (endless)

Romset: 10 kb / 10 files / 8.37 zip
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